private LeafIndex GetLeafIndex(Mesh mesh, BranchIndex fromBranchIndex, GameObjectInfo objectInfo) { LeafIndex index = new LeafIndex(); /* * 存储信息: * 索引值和器官类型 * 用于后续判断不同时期的两个器官索引是否为相同索引 */ index.Index = GetIndexWithSameType(OrganType.Leaf, fromBranchIndex); index.LeafMesh = mesh; /* * 存储空间信息: * 半径、旋转方向 * 用于后续绘制 */ index.Radius = objectInfo.Radius; index.Rotation = objectInfo.Rotation; /* * 存储上下文信息: * 从属枝干 */ index.From = fromBranchIndex; /* * 病虫害信息: * 细胞纹理 */ index.CelluarTex = CellularTexMemory.GetInstance().GetCellularTex(0); return(index); }
public static CellularTexMemory GetInstance() { if (instance == null) { instance = new CellularTexMemory(); } return(instance); }