Example #1
0
        public void AddInfluence(Actor self, IOccupySpace ios)
        {
            foreach (var c in ios.OccupiedCells())
            {
                var uv    = c.Cell.ToMPos(map);
                var layer = influence[c.Cell.Layer];
                if (!layer.Contains(uv))
                {
                    continue;
                }

                layer[uv] = new InfluenceNode {
                    Next = layer[uv], SubCell = c.SubCell, Actor = self
                };

                if (cellTriggerInfluence.TryGetValue(c.Cell, out var triggers))
                {
                    foreach (var t in triggers)
                    {
                        t.Dirty = true;
                    }
                }

                CellUpdated?.Invoke(c.Cell);
            }
        }
Example #2
0
        public void RemoveInfluence(Actor self, IOccupySpace ios)
        {
            foreach (var c in ios.OccupiedCells())
            {
                var uv    = c.Cell.ToMPos(map);
                var layer = influence[c.Cell.Layer];
                if (!layer.Contains(uv))
                {
                    continue;
                }

                var temp = layer[uv];
                RemoveInfluenceInner(ref temp, self);
                layer[uv] = temp;

                if (cellTriggerInfluence.TryGetValue(c.Cell, out var triggers))
                {
                    foreach (var t in triggers)
                    {
                        t.Dirty = true;
                    }
                }

                CellUpdated?.Invoke(c.Cell);
            }
        }
Example #3
0
 protected virtual void OnCellUpdated(CellDto e)
 {
     CellUpdated?.Invoke(this, e);
 }