void before_each() { _channel = new GenericHandlerForTesting <OneGenerationOfCellStatesAggregated>(); _subject = new CellStateAggregator(_channel); _subject.Consume(new GameInitiated { grid = new GridBuilder().SetGridSizeTo(2).Build() }); }
void before_each() { _channel = new GenericHandlerForTesting<OneGenerationOfCellStatesAggregated>(); _subject = new CellStateAggregator(_channel); _subject.Consume(new GameInitiated { grid = new GridBuilder().SetGridSizeTo(2).Build() }); }