Example #1
0
        public GridCell GetNeighborGrid(CellNeighbor nb)
        {
            switch (nb)
            {
            case CellNeighbor.Left:
            {
                GridColumn prevColumn = column.PrevColumn;
                if (prevColumn != null)
                {
                    return(prevColumn.GetCell(row.RowIndex));
                }
                else
                {
                    return(null);
                }
            }

            case CellNeighbor.Right:
            {
                GridColumn nextColumn = column.NextColumn;
                if (nextColumn != null)
                {
                    return(nextColumn.GetCell(row.RowIndex));
                }
                else
                {
                    return(null);
                }
            }

            case CellNeighbor.Up:
            {
                if (row.RowIndex > 0)
                {
                    return(column.GetCell(row.RowIndex - 1));
                }
                else
                {
                    return(null);
                }
            }

            case CellNeighbor.Down:
            {
                if (row.RowIndex < row.OwnerGridRowCount - 1)
                {
                    return(column.GetCell(row.RowIndex + 1));
                }
                else
                {
                    return(null);
                }
            }

            default:
            {
#if DEBUG
                throw new NotSupportedException();
#else
                return(null);
#endif
            }
            }
        }
Example #2
0
        public Cell GetNeighborCell(Cell currentCell, CellNeighbor neighbor)
        {
            Cell nCell = null;
            if (currentCell == null) return null;
            try
            {
                switch (neighbor)
                {
                    case CellNeighbor.Backward:
                        nCell = _board[GetBoardNumber(currentCell.GetName())][GetCellRow(currentCell.GetName()), GetCellCol(currentCell.GetName()) - 1];
                        break;
                    case CellNeighbor.Forward:
                        nCell = _board[GetBoardNumber(currentCell.GetName())][GetCellRow(currentCell.GetName()), GetCellCol(currentCell.GetName()) + 1];
                        break;
                    case CellNeighbor.Up:
                        nCell = _board[GetBoardNumber(currentCell.GetName()) - 1][GetCellRow(currentCell.GetName()), GetCellCol(currentCell.GetName())];
                        break;
                    case CellNeighbor.Down:
                        nCell = _board[GetBoardNumber(currentCell.GetName()) + 1][GetCellRow(currentCell.GetName()), GetCellCol(currentCell.GetName())];
                        break;
                    case CellNeighbor.Left:
                        nCell = _board[GetBoardNumber(currentCell.GetName())][GetCellRow(currentCell.GetName()) - 1, GetCellCol(currentCell.GetName())];
                        break;
                    case CellNeighbor.Right:
                        nCell = _board[GetBoardNumber(currentCell.GetName())][GetCellRow(currentCell.GetName()) + 1, GetCellCol(currentCell.GetName())];
                        break;
                }
            }
            catch (Exception)
            {

                return null;
            }

            return nCell;
        }
Example #3
0
 public bool IsSameOrOpposite(CellNeighbor direction1, CellNeighbor direction2)
 {
     if (direction1 == direction2) return true;
     switch (direction1)
     {
         case CellNeighbor.Backward:
             return direction2 == CellNeighbor.Forward;
         case CellNeighbor.Forward:
             return direction2 == CellNeighbor.Backward;
         case CellNeighbor.Up:
             return direction2 == CellNeighbor.Down;
         case CellNeighbor.Down:
             return direction2 == CellNeighbor.Up;
         case CellNeighbor.Left:
             return direction2 == CellNeighbor.Right;
     }
     return direction2 == CellNeighbor.Left;
 }
Example #4
0
        public GridCell GetNeighborGrid(CellNeighbor nb)
        {
            switch (nb)
            {
                case CellNeighbor.Left:
                    {
                        GridColumn prevColumn = column.PrevColumn;
                        if (prevColumn != null)
                        {
                            return prevColumn.GetCell(row.RowIndex);
                        }
                        else
                        {
                            return null;
                        }
                    }
                case CellNeighbor.Right:
                    {
                        GridColumn nextColumn = column.NextColumn;
                        if (nextColumn != null)
                        {
                            return nextColumn.GetCell(row.RowIndex);
                        }
                        else
                        {
                            return null;
                        }
                    }
                case CellNeighbor.Up:
                    {
                        if (row.RowIndex > 0)
                        {
                            return column.GetCell(row.RowIndex - 1);
                        }
                        else
                        {
                            return null;
                        }
                    }
                case CellNeighbor.Down:
                    {
                        if (row.RowIndex < row.OwnerGridRowCount - 1)
                        {
                            return column.GetCell(row.RowIndex + 1);
                        }
                        else
                        {
                            return null;
                        }
                    }
                default:
                    {
#if DEBUG
                        throw new NotSupportedException();
#else
                            return null;
#endif
                    }
            }
        }