public void RealityBreak() { if (!canMove) { canAct = true; CellGridState.OnUnitClicked(CurrentUnit); Debug.Log("enters magic"); CurrentUnit.CurrentSkill = Skills [2]; if (CurrentUnit.RealityBreak == 100) { Debug.Log("passes if"); CurrentUnit.CurrentSkill.SkillActivator(CurrentUnit); CellGridState.OnCellAttack(); } } }