Example #1
0
        public void AddNeighbours(CellDistance cellDistance, List <CellDistance> queue,
                                  int[][] grid,
                                  DistanceForAllBuilding[][] result)
        {
            Visit(cellDistance.Building,
                  cellDistance.Row + 1,
                  cellDistance.Col, cellDistance.Distance + 1,
                  queue,
                  grid,
                  result);

            Visit(cellDistance.Building,
                  cellDistance.Row - 1,
                  cellDistance.Col, cellDistance.Distance + 1,
                  queue,
                  grid,
                  result);

            Visit(cellDistance.Building,
                  cellDistance.Row,
                  cellDistance.Col + 1, cellDistance.Distance + 1,
                  queue,
                  grid,
                  result);

            Visit(cellDistance.Building,
                  cellDistance.Row,
                  cellDistance.Col - 1, cellDistance.Distance + 1,
                  queue,
                  grid,
                  result);
        }
Example #2
0
        public void Visit(int building,
                          int row,
                          int col,
                          int distance,
                          List <CellDistance> queue,
                          int[][] grid,
                          DistanceForAllBuilding[][] result)
        {
            if (row < 0 ||
                row >= grid.Length ||
                col < 0 ||
                col >= grid[0].Length ||
                grid[row][col] != 0)
            {
                return;
            }

            var currentDistanceFromAllBuildings = result[row][col];

            currentDistanceFromAllBuildings.GetDistance(building);

            if (distance < currentDistanceFromAllBuildings.GetDistance(building))
            {
                currentDistanceFromAllBuildings.AssignDistance(building, distance);
                var cellDistance = new CellDistance(row, col, distance, building);
                queue.Add(cellDistance);
            }
        }
Example #3
0
        private static Stack <Cell> calculateRoute(Cell from, Cell to, Mover mover, int distance)
        {
            Dictionary <Cell, int> cellToPos = new Dictionary <Cell, int>();

            IPriorityQueueHandle <CellDistance> handle  = null;
            IPriorityQueue <CellDistance>       abierta = new IntervalHeap <CellDistance>();

            Dictionary <Cell, bool>  cerrada  = new Dictionary <Cell, bool>();
            Dictionary <Cell, float> f        = new Dictionary <Cell, float>();
            Dictionary <Cell, float> g        = new Dictionary <Cell, float>();
            Dictionary <Cell, Cell>  anterior = new Dictionary <Cell, Cell>();
            Dictionary <Cell, IPriorityQueueHandle <CellDistance> > handles = new Dictionary <Cell, IPriorityQueueHandle <CellDistance> >();

            Cell posInicial = from;

            g[posInicial]        = 0;
            f[posInicial]        = estimaMeta(from, to);
            anterior[posInicial] = null;
            abierta.Add(ref handle, new CellDistance(posInicial, f[posInicial]));
            handles.Add(posInicial, handle);

            List <Cell> ends = GetSurroundCellsAtRadius(to, distance);

            while (!abierta.IsEmpty)
            {
                CellDistance candidata      = abierta.DeleteMin();
                Cell         celdaCandidata = candidata.cell;
                handles.Remove(celdaCandidata);

                if (ends.Contains(celdaCandidata))
                {
                    Stack <Cell> ruta = new Stack <Cell>();
                    reconstruyeCamino(ruta, celdaCandidata, anterior);
                    return(ruta);
                }

                Cell[] accesibles = getCeldasAccesibles(celdaCandidata, mover);
                cerrada[celdaCandidata] = true;
                foreach (Cell accesible in accesibles)
                {
                    float posibleG = g[celdaCandidata] + estimaAvance(celdaCandidata, accesible);
                    float posibleF = posibleG + estimaMeta(accesible, to);

                    if (cerrada.ContainsKey(accesible) && cerrada[accesible] && posibleF >= f[accesible])
                    {
                        continue;
                    }

                    if (!handles.ContainsKey(accesible) || posibleF < f[accesible])
                    {
                        anterior[accesible] = celdaCandidata;
                        g[accesible]        = posibleG;
                        f[accesible]        = posibleF;

                        // Modifica inserta si no esta dentro
                        var cd = new CellDistance(accesible, f[accesible]);
                        if (handles.ContainsKey(accesible))
                        {
                            abierta[handles[accesible]] = cd;
                        }
                        else
                        {
                            handle = null;
                            abierta.Add(ref handle, cd);
                            handles.Add(accesible, handle);
                        }
                    }
                }
            }

            return(null);
        }