protected virtual void OnMouseExit() { if (CellDehighlighted != null) { CellDehighlighted.Invoke(this, new EventArgs()); } }
protected virtual void OnMouseExit() { delayTime = 0; panel.gameObject.SetActive(false); frezePanel = false; if (CellDehighlighted != null) { CellDehighlighted?.Invoke(this, new EventArgs()); } }
protected virtual void OnMouseExit() { CellDehighlighted?.Invoke(this); }
protected virtual void OnMouseExit() { CellDehighlighted?.Invoke(this, new EventArgs()); }