public static SolidColorBrush GetBrushColor(Cell.Color sourceColor) { switch (sourceColor) { case Cell.Color.Blue: return(Brushes.Blue); case Cell.Color.Cyan: return(Brushes.Cyan); case Cell.Color.Green: return(Brushes.Green); case Cell.Color.Magenta: return(Brushes.Magenta); case Cell.Color.Orange: return(Brushes.Orange); case Cell.Color.Red: return(Brushes.Red); case Cell.Color.Yellow: return(Brushes.Yellow); case Cell.Color.Brown: return(Brushes.Brown); case Cell.Color.DontUse: return(Brushes.White); default: return(Brushes.DarkGray); } }
private FlowBoard.Endpoints AddIfMissing(Cell.Color color) { var existing = GetEndpoint(color); if (existing != null) { return(existing); } var emptyCells = (from cell in Game.Cells where cell.CellColor == Cell.Color.Empty select cell).ToList(); int index1 = Rand.Next(emptyCells.Count()); int index2 = Rand.Next(emptyCells.Count()); while (index2 == index1) { index2 = Rand.Next(emptyCells.Count()); } var endpoints = new FlowBoard.Endpoints() { FlowColor = color, Pt1 = Game.IndexToPoint(emptyCells[index1].Index), Pt2 = Game.IndexToPoint(emptyCells[index2].Index) }; Game.AddEndpoints(endpoints); return(endpoints); }
public Cell.Chessman Type; //Переменная для возврата типа выбранной фигуры private void Drawing(Cell.Color Color) { for (int i = 0; i < 4; i++) { cells[i] = new Cell(i, Color) { Parent = this }; cells[i].Click += new EventHandler(Click); } }
private void Button_Click(Cell.Color color) { ActivePoint = 1; ActiveEndpoint = AddIfMissing(color); foreach (var cell in Game.Cells) { if (cell.CellColor != Cell.Color.Empty && cell.CellColor != color) { continue; } cell.PropertyChanged += Cell_PropertyChanged; } }
/// <summary> /// Конструктор для окна "Выбор фигуры" /// </summary> /// <param name="_columnNumber">Номер стол</param> /// <param name="Color">Цвет фигуры</param> public Cell(int _columnNumber, Cell.Color Color) { ColumnNumber = _columnNumber; LineNumber = 0; ChessmanColor = Color; Size = new Size(50, 50); Location = new Point(50 + ColumnNumber * 50, 20); switch (ColumnNumber) { case 0: ChessmanType = Cell.Chessman.Bishop; BackgroundImage = (ChessmanColor == Color.White) ? Properties.Resources.BishopWhite : Properties.Resources.BishopBlack; break; case 1: ChessmanType = Cell.Chessman.Queen; BackgroundImage = (ChessmanColor == Color.White) ? Properties.Resources.QueenWhite : Properties.Resources.QueenBlack; break; case 2: ChessmanType = Cell.Chessman.Knigth; BackgroundImage = (ChessmanColor == Color.White) ? Properties.Resources.KnightWhite : Properties.Resources.KnightBlack; break; case 3: ChessmanType = Cell.Chessman.Rook; BackgroundImage = (ChessmanColor == Color.White) ? Properties.Resources.RookWhite : Properties.Resources.RookBlack; break; } }
private FlowBoard.Endpoints GetEndpoint(Cell.Color color) { return((from endpoint in Game.Puzzle where endpoint.FlowColor == color select endpoint).FirstOrDefault()); }
public ChoiceStatuatte(Cell.Color color) { Color = color; Drawing(color); InitializeComponent(); }