Example #1
0
        public static void DrawActiveModule(Graphics graphics, CelestialObjectTypes activeModule, PointF mousePosition, GameSession gameSession, SortedDictionary <int, GranularObjectInformation> granularTurnInformation, int turnStep, ScreenParameters screenParameters)
        {
            var playerSpaceship = gameSession.GetPlayerSpaceShip();

            var screenCoordinates = UI.ToScreenCoordinates(screenParameters, new PointF(playerSpaceship.PositionX, playerSpaceship.PositionY));

            var mouseCoordinatesInternal = OutlandAreaCommon.Tools.ToRelativeCoordinates(mousePosition, screenParameters.Center);

            var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseCoordinatesInternal, screenParameters.CenterScreenOnMap);



            switch (activeModule)
            {
            case CelestialObjectTypes.PointInMap:
                break;

            case CelestialObjectTypes.Missile:
                var radarLinePen = new Pen(Color.FromArgb(60, 60, 60), 1);
                graphics.DrawLine(radarLinePen, screenCoordinates.X, screenCoordinates.Y, mousePosition.X, mousePosition.Y);

                var missile = new Missile
                {
                    PositionY = mouseMapCoordinates.Y,
                    PositionX = mouseMapCoordinates.X
                };
                DrawTacticalMap.DrawPreTarget(missile, graphics, screenParameters);


                break;

            case CelestialObjectTypes.SpaceshipPlayer:
                break;

            case CelestialObjectTypes.SpaceshipNpcNeutral:
                break;

            case CelestialObjectTypes.SpaceshipNpcEnemy:
                break;

            case CelestialObjectTypes.SpaceshipNpcFriend:
                break;

            case CelestialObjectTypes.Asteroid:
                break;

            case CelestialObjectTypes.None:
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Example #2
0
 public void ExecuteModule(IModule module, ICelestialObject celestialObject)
 {
     _activeCelestialObject = celestialObject;
     _activeModule          = (CelestialObjectTypes)celestialObject.Classification;
 }
Example #3
0
 public static int ToInt(this CelestialObjectTypes command)
 {
     return((int)command);
 }
Example #4
0
        private void MapClick(object sender, MouseEventArgs e)
        {
            var mouseScreenCoordinates = OutlandAreaCommon.Tools.ToRelativeCoordinates(e.Location, _screenParameters.Center);

            var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseScreenCoordinates, _screenParameters.CenterScreenOnMap);

            var celestialObjectInRange = SessionTools.GetObjectInRange(_gameSession, 15, new PointF(mouseMapCoordinates.X, mouseMapCoordinates.Y));


            switch (_activeModule)
            {
            case CelestialObjectTypes.PointInMap:
                break;

            case CelestialObjectTypes.Missile:
                if (e.Button == MouseButtons.Right)
                {
                    _activeModule = CelestialObjectTypes.None;
                    return;
                }

                if (e.Button == MouseButtons.Left)
                {
                    _activeCelestialObject.PositionX = mouseMapCoordinates.X;
                    _activeCelestialObject.PositionY = mouseMapCoordinates.Y;

                    _activeModule = CelestialObjectTypes.None;

                    OnLaunchMissile?.Invoke(_activeCelestialObject);
                    return;
                }

                break;

            case CelestialObjectTypes.SpaceshipPlayer:
                break;

            case CelestialObjectTypes.SpaceshipNpcNeutral:
                break;

            case CelestialObjectTypes.SpaceshipNpcEnemy:
                break;

            case CelestialObjectTypes.SpaceshipNpcFriend:
                break;

            case CelestialObjectTypes.Asteroid:
                break;

            case CelestialObjectTypes.None:
                _connectorsShow = new List <ICelestialObject>();
                break;
            }



            Logger.Info(TraceMessage.Execute(this, $"MapClick"));

            //if (e.Button == MouseButtons.Right)
            //{
            //    AlignToCommand(null, e);
            //    return;
            //}


            if (celestialObjectInRange != null)
            {
                Global.Game.SelectCelestialObject(celestialObjectInRange);
            }
            else
            {
                // Movement by mouse click
                //Global.Game.SelectPointInSpace(mouseMapCoordinates);
            }

            //pointInSpace = mouseMapCoordinates;
        }