/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CeilingControl_Paint(object sender, PaintEventArgs e) { if (SpriteBatch == null) { return; } CeilingControl.MakeCurrent(); Display.ClearBuffers(); if (Maze != null) { SpriteBatch.Begin(); //Maze.Draw(SpriteBatch, PreviewLoc); SpriteBatch.End(); } CeilingControl.SwapBuffers(); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CeilingControl_Load(object sender, EventArgs e) { CeilingControl.MakeCurrent(); Display.Init(); }