private void OnEnable() { lighting = GetComponentInParent <CaveLighting>(); Vector3 size = GetComponent <BoxCollider>().size; depth = size.z; }
private void OnPreRender() { FogMode fogMode = FogMode.ExponentialSquared; fogColor = Color.Lerp(defaultFogColor, creditsFogColor, MenuCameraEffects.instance.creditsAdjust); fogDensity = defaultFogDensity; if (player != null && player.cameraController.waterSensor != null && player.cameraController.waterSensor.waterBody != null) { Vector3 velocity; float num = player.cameraController.waterSensor.waterBody.SampleDepth(base.transform.position, out velocity) * 10f - 0.5f; fogColor = Color.Lerp(fogColor, waterFogColor, num); fogDensity = Mathf.Lerp(defaultFogDensity, waterFogDensity, num); if (num > 0f) { RenderSettings.fogMode = FogMode.Exponential; } } if (player != null) { cave = CaveLighting.GetCaveForPlayer(player); if (cave != null) { fogDensity *= Mathf.Lerp(1f, 0.1f, cave.GetPlaseForPlayer(player)); } } if (RenderSettings.fogMode != fogMode) { RenderSettings.fogMode = fogMode; } if (RenderSettings.fogColor != fogColor) { RenderSettings.fogColor = fogColor; } if (RenderSettings.fogDensity != fogDensity) { RenderSettings.fogDensity = fogDensity; } for (int i = 0; i < Human.all.Count; i++) { if (Human.all[i].player.nametag != null) { Human.all[i].player.nametag.Align(base.transform); } } }