// Start is called before the first frame update void Start() { List <string> deck = generateDeck(); catte = FindObjectOfType <Catte>(); int i = 0; foreach (string card in deck) { if (this.name == card) { cardFace = catte.cards[i]; break; } i++; } if (this.name != null) { card = GameObject.Find(this.name); } renderer = GetComponent <SpriteRenderer>(); origin = transform.position; target = transform.position + new Vector3(0, .3f, 0); Debug.Log("YYYYY" + this.name); Debug.Log(origin); }
// Start is called before the first frame update void Start() { catte = FindObjectOfType <Catte>(); }