Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = generateDeck();

        catte = FindObjectOfType <Catte>();
        int i = 0;

        foreach (string card in deck)
        {
            if (this.name == card)
            {
                cardFace = catte.cards[i];
                break;
            }
            i++;
        }

        if (this.name != null)
        {
            card = GameObject.Find(this.name);
        }

        renderer = GetComponent <SpriteRenderer>();
        origin   = transform.position;
        target   = transform.position + new Vector3(0, .3f, 0);
        Debug.Log("YYYYY" + this.name);
        Debug.Log(origin);
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     catte = FindObjectOfType <Catte>();
 }