// Called if trigger is released public void TriggerUp() { //print("TriggerUp!"); triggerState = CatcherTriggerState.NonPressing; }
// Called if trigger is pressed public void TriggerDown() { //print("TriggerDown"); triggerState = CatcherTriggerState.Pressing; }
// Use this for initialization void Start() { triggerState = CatcherTriggerState.NonPressing; joint = GetComponent <FixedJoint>(); }
//=============== Triggers =============== // Called if left trigger is pressed public void LeftDown() { leftTriggerState = CatcherTriggerState.Pressing; }
// Use this for initialization void Start() { leftTriggerState = CatcherTriggerState.NonPressing; rightTriggerState = CatcherTriggerState.NonPressing; activationsBuffer = 0; }
// Called if left trigger is released public void LeftUp() { leftTriggerState = CatcherTriggerState.NonPressing; }