Example #1
0
    public void Attacked(float m_damage)
    {
        float tempHealth = cat.nowHealth;

        cat.nowHealth -= m_damage * (1 - cat.defend / 100);
        if (cat.nowHealth > tempHealth)
        {
            cat.nowHealth = tempHealth;
        }
        catAnimation.Attacked();

        if (cat.nowHealth <= 0)
        {
            GameOver.SetActive(true);
        }
    }