public static void calculateResults()
        {
            using (CastlesTableAdapters.CastlesTableAdapter adapter = new CastlesTableAdapters.CastlesTableAdapter())
            {
                Castles.CastlesDataTable table          = new Castles.CastlesDataTable();
                Castles.CastlesDataTable compareToTable = new Castles.CastlesDataTable();
                //Castles.CastlesDataTable compareToTables = new Castles.CastlesDataTable();
                adapter.FillByRange(table, 0, 0);
                adapter.Fill(compareToTable);


                #region ToDo stuff

                //Castle castleFrom = new Castle();
                //castleFrom = Castle.FrontDataObject(table[0]);

                //adapter.FillByNotID(compareToTables, 1);
                List <Castle> castles = new List <Castle>();
                foreach (Castles.CastlesRow row in table)
                {
                    Castle castle = new Castle();
                    castle = Castle.FrontDataObject(row);
                    castles.Add(castle);
                }

                List <Castle> allCastles = new List <Castle>();
                foreach (Castles.CastlesRow row in compareToTable)
                {
                    Castle cas = new Castle();
                    cas = Castle.FrontDataObject(row);
                    allCastles.Add(cas);
                }

                addPoints(castles, allCastles);
                foreach (Castles.CastlesRow row in table)
                {
                    Castle castle = castles.Where(x => x.ID == row.Id).FirstOrDefault();
                    Castle.toDataObject(castle, row);
                }
                #endregion

                adapter.Update(table);
                table.AcceptChanges();
            }
        }
 public static void TestAddSoldiers()
 {
     for (int c1 = 10; c1 >= 0; c1--)
     {
         for (int c2 = 10 - c1; c2 >= 0; c2--)
         {
             for (int c3 = 10 - c1 - c2; c3 >= 0; c3--)
             {
                 for (int c4 = 10 - c1 - c2 - c3; c4 >= 0; c4--)
                 {
                     for (int c5 = 10 - c1 - c2 - c3 - c4; c5 >= 0; c5--)
                     {
                         for (int c6 = 10 - c1 - c2 - c3 - c4 - c5; c6 >= 0; c6--)
                         {
                             for (int c7 = 10 - c1 - c2 - c3 - c4 - c5 - c6; c7 >= 0; c7--)
                             {
                                 for (int c8 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7; c8 >= 0; c8--)
                                 {
                                     for (int c9 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8; c9 >= 0; c9--)
                                     {
                                         int c10 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8 - c9;
                                         Castles.CastlesDataTable table = new Castles.CastlesDataTable();
                                         Castles.CastlesRow       row   = table.NewCastlesRow();
                                         row.CastleOne   = c1;
                                         row.CastleTwo   = c2;
                                         row.CastleThree = c3;
                                         row.CastleFour  = c4;
                                         row.CastleFive  = c5;
                                         row.CastleSix   = c6;
                                         row.CastleSeven = c7;
                                         row.CastleEight = c8;
                                         row.CastleNine  = c9;
                                         row.CastleTen   = c10;
                                         table.AddCastlesRow(row);
                                         CastlesTableAdapters.CastlesTableAdapter adapter = new CastlesTableAdapters.CastlesTableAdapter();
                                         adapter.Update(table);
                                         table.AcceptChanges();
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
 }