public static void TestAddSoldiers() { for (int c1 = 10; c1 >= 0; c1--) { for (int c2 = 10 - c1; c2 >= 0; c2--) { for (int c3 = 10 - c1 - c2; c3 >= 0; c3--) { for (int c4 = 10 - c1 - c2 - c3; c4 >= 0; c4--) { for (int c5 = 10 - c1 - c2 - c3 - c4; c5 >= 0; c5--) { for (int c6 = 10 - c1 - c2 - c3 - c4 - c5; c6 >= 0; c6--) { for (int c7 = 10 - c1 - c2 - c3 - c4 - c5 - c6; c7 >= 0; c7--) { for (int c8 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7; c8 >= 0; c8--) { for (int c9 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8; c9 >= 0; c9--) { int c10 = 10 - c1 - c2 - c3 - c4 - c5 - c6 - c7 - c8 - c9; Castles.CastlesDataTable table = new Castles.CastlesDataTable(); Castles.CastlesRow row = table.NewCastlesRow(); row.CastleOne = c1; row.CastleTwo = c2; row.CastleThree = c3; row.CastleFour = c4; row.CastleFive = c5; row.CastleSix = c6; row.CastleSeven = c7; row.CastleEight = c8; row.CastleNine = c9; row.CastleTen = c10; table.AddCastlesRow(row); CastlesTableAdapters.CastlesTableAdapter adapter = new CastlesTableAdapters.CastlesTableAdapter(); adapter.Update(table); table.AcceptChanges(); } } } } } } } } } }
public static Castle FrontDataObject(Castles.CastlesRow row) { Castle cas = new Castle(); cas.ID = row.Id; cas.CastleOne = row.CastleOne; cas.CastleTwo = row.CastleTwo; cas.CastleThree = row.CastleThree; cas.CastleFour = row.CastleFour; cas.CastleFive = row.CastleFive; cas.CastleSix = row.CastleSix; cas.CastleSeven = row.CastleSeven; cas.CastleEight = row.CastleEight; cas.CastleNine = row.CastleNine; cas.CastleTen = row.CastleTen; cas.TotalWins = row.IsTotalWinsNull() ? 0 : row.TotalWins; cas.TotalLosses = row.IsTotalLossesNull() ? 0 : row.TotalLosses; cas.TotalTies = row.IsTotalTiedNull() ? 0 : row.TotalTied; cas.Rank = row.IsRankNull() ? 0 : row.Rank; return(cas); }
public static void toDataObject(Castle cas, Castles.CastlesRow row) { row.TotalWins = cas.TotalWins; row.TotalLosses = cas.TotalLosses; row.TotalTied = cas.TotalTies; }