Example #1
0
        private ScanFunction GetScanFunction(GameObject bubble)
        {
            ScanFunction scanFunction;

            if (powerUpType == PowerUpType.ThreeCombo)
            {
                scanFunction = () =>
                {
                    return(CastingUtil.FullRowBubbleCast(bubble, THREE_COMBO_ROWS, THREE_COMBO_ROWS));
                };
            }
            else if (powerUpType == PowerUpType.FourCombo)
            {
                scanFunction = () =>
                {
                    return(CastingUtil.FullRowBubbleCast(bubble, FOUR_COMBO_ROWS, FOUR_COMBO_ROWS));
                };
            }
            else
            {
                var type = powerUpType;
                scanFunction = () => { return(CastingUtil.RelativeBubbleCast(bubble, scanMap.Map[type])); };
            }

            return(scanFunction);
        }
    protected void OnEnable()
    {
        var bounds  = gameObject.GetComponent <Collider2D>().bounds;
        var bubbles = CastingUtil.BoundsBoxCast(bounds, 1 << (int)Layers.GameObjects);

        foreach (var bubble in bubbles)
        {
            ActivateBubble(bubble.transform.gameObject, true);
        }
    }
Example #3
0
 protected bool IsTouchingBubbles()
 {
     return(CastingUtil.BoundsBoxCast(castingBox.bounds, 1 << (int)Layers.GameObjects).Length > 0);
 }