private void MakeBloodBar()
    {
        GameObject bloodPoint = new GameObject("Blood Point");

        bloodPoint.transform.parent   = myTransform;
        bloodPoint.transform.position = new Vector3(myTransform.position.x, myTransform.position.y + BodyHeight * bloodBarOffsetRatio, myTransform.position.z);
        GameObject goPref = Resources.Load("MonsterBlood") as GameObject;

        blood                      = Instantiate(goPref, bloodPoint.transform.position, Quaternion.identity) as GameObject;
        blood.name                 = CharacterName + "_Blood bar";
        blood.transform.parent     = GameObject.Find("UI Root").transform;
        blood.transform.localScale = Vector3.one * 1.5f;
        blood.layer                = 5;
        UIFollowTarget followScript = blood.GetComponent <UIFollowTarget>();

        followScript.gameCamera = Camera.main;
        followScript.uiCamera   = GameObject.Find("UICamera").GetComponent <Camera>();
        followScript.target     = bloodPoint.transform;
        blood.transform.Find("Name").GetComponentInChildren <UILabel>().text = CharacterName;
        bloodSlider = blood.transform.Find("HealthBar").GetComponentInChildren <UISlider>();
        bloodSlider.transform.Find("Foreground").GetComponent <UISprite>().color = NPCType == NPCType.Friend? Color.green: (NPCType == NPCType.Enemy?Color.red:Color.white);
        bloodText    = blood.transform.Find("HealthBar").GetComponentInChildren <UILabel>();
        manaSlider   = blood.transform.Find("ManaBar").GetComponentInChildren <UISlider>();
        manaText     = blood.transform.Find("ManaBar").GetComponentInChildren <UILabel>();
        energySlider = blood.transform.Find("EnergyBar").GetComponentInChildren <UISlider>();
        energyText   = blood.transform.Find("EnergyBar").GetComponentInChildren <UILabel>();
        levelLabel   = blood.transform.Find("Level").GetComponent <UILabel>();
        CastingBar   = blood.transform.Find("CastingBar").GetComponent <CastingBar>();
        CastingBar.gameObject.SetActive(false);

        buffList = blood.transform.Find("BuffList");
    }
Example #2
0
        protected override void OnEventFired(object source, SpellCastingStateChangedEventArgs args)
        {
            if (Logger.IsInfoEnabled)
            {
                Logger.Info($"Player started casting Spell: {args.CastingSpellId}");
            }

            //Spell casting stopped. Disable the bar.
            if (!args.isCasting)
            {
                CastingBar.SetElementActive(false);
                CastingBar.CastingBarFillable.FillAmount = 0;
                CastingState = new BarCastingState(false);
            }
            else
            {
                SpellDefinitionDataModel spellDefinition = SpellDataCollection.GetSpellDefinition(args.CastingSpellId);
                CastingState = new BarCastingState(true, spellDefinition, args.CastingStartTimeStamp);
                CastingBar.CastingBarSpellNameText.Text = spellDefinition.SpellName;
                CastingBar.SetElementActive(true);
            }
        }