private float CalcAddedCritBuff() { // If the 5% crit debuff is not already being maintained by // somebody else (i.e. it's not selected in the buffs tab), we // may supply it via Improved Shadow Bolt. if (Talents.ShadowAndFlame == 0 || StatUtils.GetActiveBuff(Character.ActiveBuffs, "Spell Critical Strike Taken", s => s.SpellCritOnTarget) > 0) { return(0f); } float casts = 0f; if (CastSpells.ContainsKey("Shadow Bolt")) { casts += CastSpells["Shadow Bolt"].GetNumCasts(); } if (CastSpells.ContainsKey("Shadow Bolt (Instant)")) { casts += CastSpells["Shadow Bolt (Instant)"].GetNumCasts(); } if (casts == 0) { return(0f); } float uprate = Spell.CalcUprate( Talents.ShadowAndFlame * .33f, // proc rate 30f, // duration BossOpts.BerserkTimer / casts); // trigger period float benefit = .05f - Stats.SpellCritOnTarget; return(benefit * uprate); }
private float CalcRaidBuff() { float raidBuff = 0f; float perSP = CalcOpts.PerSP; if (perSP > 0 && Pet != null) { if (CalcOpts.ConvertTotem) { float curTotem = StatUtils.GetActiveBuff(Character.ActiveBuffs, "Spell Power", s => s.SpellPower); if (curTotem == 144f || curTotem == 165f) { raidBuff += CalcOpts.PerFlametongue; } } } if (CastSpells.ContainsKey("Curse Of The Elements")) { raidBuff += CalcOpts.PerMagicBuff; } raidBuff += CalcOpts.PerCritBuff * (CalcAddedCritBuff() / .05f); raidBuff += CalcOpts.PerHealth * CalculationsWarlock.CalcPetHealthBuff(CalcOpts.Pet, Talents, Character.ActiveBuffs, CalcOpts); return(raidBuff); }
private void SetupSpells(bool execute) { Priorities = new List <Spell>(); foreach (string spellName in CalcOpts.GetActiveRotation().GetPrioritiesForCalcs(Talents, execute)) { Spell spell = GetSpell(spellName); if (spell.IsCastable() && (!execute || spell.IsCastDuringExecute())) { Priorities.Add(spell); if (!CastSpells.ContainsKey(spellName)) { CastSpells.Add(spellName, spell); } } } }
public void AddShadowModifiers(SpellModifiers modifiers) { modifiers.AddMultiplicativeMultiplier(Stats.BonusShadowDamageMultiplier); modifiers.AddMultiplicativeMultiplier(Affliction ? .3f : 0f); // Shadow Mastery modifiers.AddMultiplicativeMultiplier(Demonology ? .15f : 0f); if (Affliction) { modifiers.AddAdditiveTickMultiplier(.1304f + (CalcMastery() - 8f) * .0163f); } if (CalcOpts.GetActiveRotation().Contains("Shadow Bolt") || (CalcOpts.GetActiveRotation().Contains("Haunt") && Talents.Haunt > 0)) { // we assume a steady state of 3 stacks float[] talentEffects = { 0f, .03f, .04f, .05f }; modifiers.AddMultiplicativeTickMultiplier(talentEffects[Talents.ShadowEmbrace] * 3f); } if (CastSpells.ContainsKey("Haunt")) { modifiers.AddMultiplicativeTickMultiplier(((Haunt)CastSpells["Haunt"]).GetAvgTickBonus()); } }
private float CalcPersonalDps() { // SP & Crit: lock before pet (both affected by procs) // Procs after crit if (CalcOpts.GetActiveRotation().GetError() != null) { return(0f); } CalcHasteAndManaProcs(); AvgTimeUsed = Spell.GetTimeUsed(CalculationsWarlock.AVG_UNHASTED_CAST_TIME, 0f, Haste, CalcOpts.Latency); float timeRemaining = BossOpts.BerserkTimer; float totalMana = CalcUsableMana(timeRemaining); float maxMana = StatUtils.CalcMana(PreProcStats, BaseIntellect, CalcOpts.PlayerLevel); float manaFromEffects = totalMana - maxMana; float manaUsed = 0f; // Calculate NumCasts for each spell // execute stage collision delays Spell execute = null; float executePercent = GetExecutePercentage(); string executeName = CalcOpts.GetActiveRotation().Execute; if (executePercent > 0) { execute = GetSpell(executeName); SetupSpells(true); RecordCollisionDelays(new CastingState(this, execute, executePercent)); } // normal collision delays Spell filler = GetSpell(CalcOpts.GetActiveRotation().Filler); SetupSpells(false); RecordCollisionDelays(new CastingState(this, filler, 1f - executePercent)); // calc numcasts foreach (Spell spell in Priorities) { float numCasts = spell.GetNumCasts(); timeRemaining -= numCasts * spell.GetAvgTimeUsed(); manaUsed += numCasts * spell.ManaCost; } LifeTap lifeTap = (LifeTap)GetSpell("Life Tap"); if (executePercent > 0) { float executeTime = executePercent * timeRemaining; float taps = lifeTap.AddCastsForRegen(timeRemaining * executePercent, maxMana + (manaFromEffects - manaUsed) * executePercent, execute); executeTime -= taps * lifeTap.GetAvgTimeUsed(); manaUsed += taps * lifeTap.ManaCost; execute.Spam(executeTime); timeRemaining -= executeTime; manaUsed += execute.ManaCost * execute.GetNumCasts(); CastSpells.Add(CalcOpts.GetActiveRotation().Execute, execute); } timeRemaining -= lifeTap.GetAvgTimeUsed() * lifeTap.AddCastsForRegen(timeRemaining, totalMana - manaUsed, filler); filler.Spam(timeRemaining); if (!CastSpells.ContainsKey(CalcOpts.GetActiveRotation().Filler)) { CastSpells.Add(CalcOpts.GetActiveRotation().Filler, filler); } foreach (Spell spell in CastSpells.Values) { spell.AdjustAfterCastingIsSet(); } // add procs to RawStats if (CastSpells.ContainsKey("Curse Of The Elements")) { // If the raid is already providing this debuff, the curse will // not actually end up casting, so this will not double-count // the debuff. Stats.BonusFireDamageMultiplier = Stats.BonusShadowDamageMultiplier = Stats.BonusHolyDamageMultiplier = Stats.BonusFrostDamageMultiplier = Stats.BonusNatureDamageMultiplier = PetBuffs.BonusFireDamageMultiplier = PetBuffs.BonusShadowDamageMultiplier = PetBuffs.BonusHolyDamageMultiplier = PetBuffs.BonusFrostDamageMultiplier = PetBuffs.BonusNatureDamageMultiplier = .08f; } float critBuff = CalcAddedCritBuff(); Stats.SpellCritOnTarget += critBuff; PetBuffs.SpellCritOnTarget += critBuff; // create the SpellModifiers object SpellModifiers = new SpellModifiers(); SpellModifiers.AddMultiplicativeMultiplier(Stats.BonusDamageMultiplier); SpellModifiers.AddMultiplicativeMultiplier(Talents.DemonicPact * .02f); SpellModifiers.AddCritOverallMultiplier(Stats.BonusCritDamageMultiplier); if (Talents.Metamorphosis > 0) { SpellModifiers.AddMultiplicativeMultiplier( GetMetamorphosisBonus()); } Stats critProcs = CalcCritProcs(); Stats.CritRating += critProcs.CritRating; Stats.SpellCrit += critProcs.SpellCrit; Stats.SpellCritOnTarget += critProcs.SpellCritOnTarget; SpellModifiers.AddCritChance(CalcSpellCrit()); if (Pet != null) { Pet.CalcStats1(); } float damageDone = CalcRemainingProcs(); if (Pet != null) { Pet.CalcStats2(); } // TODO: Mana Feed talent: You gain 4% total mana whenever your demon critically hits with its Basic Attack. // (PTR: 16% if your pet is a Felguard or Felhunter) // finilize each spell's modifiers. // Start with Conflagrate, since pyroclasm depends on its results. if (CastSpells.ContainsKey("Conflagrate")) { CastSpells["Conflagrate"].FinalizeSpellModifiers(); } foreach (Spell spell in CastSpells.Values) { if (!(spell is Conflagrate)) { spell.FinalizeSpellModifiers(); } } Spell conflagrate = null; float spellPower = CalcSpellPower(); foreach (KeyValuePair <string, Spell> pair in CastSpells) { Spell spell = pair.Value; if (pair.Key.Equals("Conflagrate")) { conflagrate = spell; continue; // save until we're sure immolate is done } spell.SetDamageStats(spellPower); damageDone += spell.GetNumCasts() * spell.AvgDamagePerCast; } if (conflagrate != null) { conflagrate.SetDamageStats(spellPower); damageDone += conflagrate.GetNumCasts() * conflagrate.AvgDamagePerCast; } return(damageDone / BossOpts.BerserkTimer); }
/// <summary> /// Builds a dictionary containing the values to display for each of the /// calculations defined in CharacterDisplayCalculationLabels. The key /// should be the Label of each display calculation, and the value /// should be the value to display, optionally appended with '*' /// followed by any string you'd like displayed as a tooltip on the /// value. /// </summary> /// <returns> /// A Dictionary<string, string> containing the values to display for /// each of the calculations defined in /// CharacterDisplayCalculationLabels. /// </returns> public override Dictionary <string, string> GetCharacterDisplayCalculationValues() { Dictionary <string, string> dictValues = new Dictionary <string, string>(); dictValues.Add("Personal DPS", string.Format("{0:0}", PersonalDps)); dictValues.Add("Pet DPS", string.Format("{0:0}", PetDps)); dictValues.Add("Total DPS", string.Format("{0:0}", OverallPoints)); dictValues.Add("Health", string.Format("{0:0}*{1:0} stamina", CalcHealth(), CalcStamina())); dictValues.Add("Mana", string.Format("{0:0}*{1:0} intellect", CalcMana(), CalcIntellect())); dictValues.Add("Spell Power", string.Format("{0:0.0}*{1:0.0}\tBefore Procs", CalcSpellPower(), StatUtils.CalcSpellPower(PreProcStats, BaseIntellect, CalcOpts.PlayerLevel))); #region Hit Rating float onePercentOfHitRating = (1 / StatUtils.GetSpellHitFromRating(1, CalcOpts.PlayerLevel)); float hitFromRating = StatUtils.GetSpellHitFromRating(Stats.HitRating, CalcOpts.PlayerLevel); float hitFromBuffs = (CalcSpellHit() - hitFromRating); float targetHit = CalcOpts.GetBaseHitRate() / 100f; float totalHit = targetHit + CalcSpellHit(); float missChance = totalHit > 1 ? 0 : (1 - totalHit); dictValues.Add( "Hit Rating", string.Format( "{0}*{1:0.00%} Hit Chance (max 100%) | {2:0.00%} Miss Chance \r\n\r\n" + "{3:0.00%}\t Base Hit Chance on a Level {4:0} target\r\n" + "{5:0.00%}\t from {6:0} Hit Rating [gear, food and/or flasks]\r\n" + "{7:0.00%}\t from Buffs: Racial and/or Spell Hit Chance Taken\r\n\r\n" + "You are {8} hit rating {9} the hard cap [no hit from gear, talents or buffs]\r\n\r\n", Stats.HitRating, totalHit, missChance, targetHit, CalcOpts.TargetLevel, hitFromRating, Stats.HitRating, hitFromBuffs, Math.Ceiling(Math.Abs((totalHit - 1) * onePercentOfHitRating)), (totalHit > 1) ? "above" : "below")); #endregion dictValues.Add("Crit Chance", string.Format("{0:0.00%}*{1:0.00%}\tBefore Procs", CalcSpellCrit(), StatUtils.CalcSpellCrit(PreProcStats, BaseIntellect, CalcOpts.PlayerLevel))); dictValues.Add("Average Haste", string.Format( "{0:0.00}%*" + "{1:0.00}%\tfrom {2:0.0} Haste rating\r\n" + "{3:0.00}%\tfrom Buffs\r\n" + "{4:0.0}ish%\tfrom Procs\r\n" + "\r\n" + "{5:0.00}s\tGlobal Cooldown\r\n", (AvgHaste - 1f) * 100f, StatUtils.GetSpellHasteFromRating(Stats.HasteRating, CalcOpts.PlayerLevel) * 100f, Stats.HasteRating, Stats.SpellHaste * 100f, (AvgHaste - StatUtils.CalcSpellHaste(PreProcStats, CalcOpts.PlayerLevel)) * 100f, Math.Max(1.0f, 1.5f / AvgHaste))); dictValues.Add("Mastery", string.Format("{0:0.0}*from {1:0.0} Mastery Rating", CalcMastery(), Stats.MasteryRating)); if (Pet == null) { dictValues.Add("Pet Mana", "-"); dictValues.Add("Basic Melee Damage", "-"); dictValues.Add("Basic Melee DPS", "-"); dictValues.Add("Attack Power", "-"); dictValues.Add("Basic Melee Speed", "-"); dictValues.Add("Spell Damage", "-"); } else { dictValues.Add("Pet Mana", string.Format("{0:0.0}", Pet.CalcMana())); dictValues.Add("Basic Melee Damage", string.Format("{0:0.0}", Pet.CalcMeleeDamage())); dictValues.Add("Basic Melee DPS", string.Format("{0:0.0}", Pet.CalcMeleeDps())); dictValues.Add("Attack Power", string.Format("{0:0.0}", Pet.CalcAttackPower())); dictValues.Add("Basic Melee Speed", string.Format("{0:0.0}", Pet.CalcMeleeSpeed())); dictValues.Add("Spell Damage", string.Format("{0:0.0}", Pet.CalcSpellPower())); } if (Pet is Felhunter) { dictValues.Add("Shadow Bite (Fel Hunter)", string.Format("{0:0.0}", Pet.GetSpecialDamage())); } else { dictValues.Add("Shadow Bite (Fel Hunter)", "-"); } if (Pet is Imp) { dictValues.Add("Fire Bolt (Imp)", string.Format("{0:0.0}", Pet.GetSpecialDamage())); } else { dictValues.Add("Fire Bolt (Imp)", "-"); } if (Pet is Succubus) { dictValues.Add("Lash of Pain (Succubus)", string.Format("{0:0.0}", Pet.GetSpecialDamage())); } else { dictValues.Add("Lash of Pain (Succubus)", "-"); } if (Pet is Felguard) { dictValues.Add("Legion Strike (Felguard)", string.Format("{0:0.0}", Pet.GetSpecialDamage())); } else { dictValues.Add("Legion Strike (Felguard)", "-"); } // Spell Stats foreach (string spellName in Spell.ALL_SPELLS) { if (CastSpells.ContainsKey(spellName)) { dictValues.Add(spellName, CastSpells[spellName].GetToolTip()); } else { dictValues.Add(spellName, "-"); } } return(dictValues); }