public IEnumerator GetTimeDelta() { var appraoch = new CastProjectileApproach(); yield return(new WaitForFixedUpdate()); Assert.AreEqual(Time.fixedDeltaTime, appraoch.GetTimeDelta()); }
public void GetPosition() { var obj = new GameObject("obj").AddComponent <CharacterSheetMB>(); var appraoch = new CastProjectileApproach(); obj.transform.position = Vector3.down; Assert.AreEqual(Vector3.down, appraoch.GetPosition(obj)); }
public void PostUpdate() { var transform = new GameObject("transform").transform; var target = new GameObject("target").AddComponent <CharacterSheetMB>(); var appraoch = new CastProjectileApproach(); target.transform.position = Vector3.up; appraoch.PostUpdate(transform, target); Tools.AssertEqual( Quaternion.LookRotation(Vector3.up).eulerAngles, transform.rotation.eulerAngles ); }