private void _timer_Tick(object sender, System.EventArgs e) { if (CashPlayer.IsNotNull() && CashPlayer.IsRunning) { CashPlayer.Points = CashPlayer.Points + (CashTable.GameType + 1); } }
public CashPlayerCtrl(CashPlayer cashPlayer) { InitializeComponent(); DataContext = this; CashPlayer = cashPlayer; _timer = new DispatcherTimer(); _timer.Interval = new System.TimeSpan(0, 0, 1); _timer.Tick += _timer_Tick; }
private void btnStartStop_Click(object sender, System.Windows.RoutedEventArgs e) { if (CashPlayer.IsRunning) { CashPlayer.SetPaused(); } else { CashPlayer.SetRunning(); } Refresh(); }