private void _timer_Tick(object sender, System.EventArgs e)
 {
     if (CashPlayer.IsNotNull() && CashPlayer.IsRunning)
     {
         CashPlayer.Points = CashPlayer.Points + (CashTable.GameType + 1);
     }
 }
        public CashPlayerCtrl(CashPlayer cashPlayer)
        {
            InitializeComponent();
            DataContext = this;
            CashPlayer  = cashPlayer;

            _timer          = new DispatcherTimer();
            _timer.Interval = new System.TimeSpan(0, 0, 1);
            _timer.Tick    += _timer_Tick;
        }
 private void btnStartStop_Click(object sender, System.Windows.RoutedEventArgs e)
 {
     if (CashPlayer.IsRunning)
     {
         CashPlayer.SetPaused();
     }
     else
     {
         CashPlayer.SetRunning();
     }
     Refresh();
 }