Example #1
0
	void Start ()
	{
		playersCarTs = playersCar.transform;
		cubeList = ISSCDBlocksList.LoadList ();
		allKindOfCubes = new GameObject[cubeList.blocks.Length];
		for (int i = 0; i < allKindOfCubes.Length; i++) {
			allKindOfCubes [i] = cubeList.blocks [i].gameObject;
		}


		json = ISSCDGridFileUtilities.LoadFileAsJson (Application.dataPath + "/Resources/", fileName);
		ccs = new CarsCubes (int.Parse (json ["size"] ["x"].ToString ()), int.Parse (json ["size"] ["y"].ToString ()), int.Parse (json ["size"] ["z"].ToString ()));
	}
Example #2
0
    void Start()
    {
        playersCarTs   = playersCar.transform;
        cubeList       = ISSCDBlocksList.LoadList();
        allKindOfCubes = new GameObject[cubeList.blocks.Length];
        for (int i = 0; i < allKindOfCubes.Length; i++)
        {
            allKindOfCubes [i] = cubeList.blocks [i].gameObject;
        }


        json = ISSCDGridFileUtilities.LoadFileAsJson(Application.dataPath + "/Resources/", fileName);
        ccs  = new CarsCubes(int.Parse(json ["size"] ["x"].ToString()), int.Parse(json ["size"] ["y"].ToString()), int.Parse(json ["size"] ["z"].ToString()));
    }
Example #3
0
    void Start()
    {
        Debug.Log(Screen.width + " " + Screen.height);
        playersCarTs   = playersCar.transform;
        cubeList       = ISSCDBlocksList.LoadList();
        allKindOfCubes = new GameObject[cubeList.blocks.Length];
        for (int i = 0; i < allKindOfCubes.Length; i++)
        {
            allKindOfCubes [i] = cubeList.blocks [i].gameObject;
        }


        json      = ISSCDGridFileUtilities.LoadFileAsJson(Application.dataPath + "/Resources/", fileName);
        ccs       = new CarsCubes(int.Parse(json ["size"] ["x"].ToString()), int.Parse(json ["size"] ["y"].ToString()), int.Parse(json ["size"] ["z"].ToString()));
        originPos = getOriginPos();
        centerPos = getPosByIds(ccs.sizeX / 2, ccs.sizeY / 2, ccs.sizeZ / 2);
        Debug.Log(centerPos);

        spawnCubes();
        StartCoroutine(CanStartGame());
    }