// Use this for initialization void Start() { ResetCurrentLifeCounter(); player = GameObject.FindGameObjectWithTag("Player"); carriableManager = GameObject.FindGameObjectWithTag("CarriableManager").GetComponent <CarriableManager>(); playerPickUpController = player.GetComponent <PlayerPickupController>(); }
void Awake() { movementController = GetComponent <PlayerMovementController>(); bikePlate = GetComponentInChildren <Rigidbody>(); numberOfLostCarriables = 0; playerPickupController = GetComponent <PlayerPickupController>(); carriableManager = GameObject.FindGameObjectWithTag("CarriableManager"); stackedList = carriableManager.GetComponent <StackingList>(); carriableManagerScript = carriableManager.GetComponent <CarriableManager>(); animator = GetComponentInChildren <Animator>(); animationFloat = 0.0f; tiltFloat = 0.0f; inAir = false; }
void Start() { target = Camera.main.transform.position; carriableManager = GetComponent <CarriableManager>(); maxAmountOfCarriables = carriableManager.maxStackCarriables; }
void Awake() { _instance = this; DontDestroyOnLoad(this); }