Example #1
0
 // Use this for initialization
 void Start()
 {
     ResetCurrentLifeCounter();
     player                 = GameObject.FindGameObjectWithTag("Player");
     carriableManager       = GameObject.FindGameObjectWithTag("CarriableManager").GetComponent <CarriableManager>();
     playerPickUpController = player.GetComponent <PlayerPickupController>();
 }
 void Awake()
 {
     movementController     = GetComponent <PlayerMovementController>();
     bikePlate              = GetComponentInChildren <Rigidbody>();
     numberOfLostCarriables = 0;
     playerPickupController = GetComponent <PlayerPickupController>();
     carriableManager       = GameObject.FindGameObjectWithTag("CarriableManager");
     stackedList            = carriableManager.GetComponent <StackingList>();
     carriableManagerScript = carriableManager.GetComponent <CarriableManager>();
     animator       = GetComponentInChildren <Animator>();
     animationFloat = 0.0f;
     tiltFloat      = 0.0f;
     inAir          = false;
 }
Example #3
0
 void Start()
 {
     target                = Camera.main.transform.position;
     carriableManager      = GetComponent <CarriableManager>();
     maxAmountOfCarriables = carriableManager.maxStackCarriables;
 }
Example #4
0
 void Awake()
 {
     _instance = this;
     DontDestroyOnLoad(this);
 }