void OnDestroy() { if (Instance = this) { Instance = null; } }
void Awake() { if (Instance == null) { Instance = this; } TeddyBear.SetActive(false); }
void Awake() { if (Instance == null) { Instance = this; } gameOverUI.SetActive(false); TeddyBear.SetActive(false); }
void Awake() { if (Instance == null) { Instance = this; } gameIsActive = true; TeddyBear.SetActive(false); TeddyParticleSystem.SetActive(false); TeddyBearYay.SetActive(false); TeddyBearSad.SetActive(false); TeddyBearBoo.SetActive(false); }