public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 9) { Ex.Logger.Log("CargoReward.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("CargoReward.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Type") { Ex.Logger.Log("CargoReward.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "Lvl") { Ex.Logger.Log("CargoReward.csv中字段[Lvl]位置不对应"); return(false); } if (vecLine[3] != "EXP") { Ex.Logger.Log("CargoReward.csv中字段[EXP]位置不对应"); return(false); } if (vecLine[4] != "Contribution") { Ex.Logger.Log("CargoReward.csv中字段[Contribution]位置不对应"); return(false); } if (vecLine[5] != "Money") { Ex.Logger.Log("CargoReward.csv中字段[Money]位置不对应"); return(false); } if (vecLine[6] != "MEXP") { Ex.Logger.Log("CargoReward.csv中字段[MEXP]位置不对应"); return(false); } if (vecLine[7] != "MContribution") { Ex.Logger.Log("CargoReward.csv中字段[MContribution]位置不对应"); return(false); } if (vecLine[8] != "MMoney") { Ex.Logger.Log("CargoReward.csv中字段[MMoney]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)9) { return(false); } CargoRewardElement member = new CargoRewardElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Type = Convert.ToInt32(vecLine[1]); member.Lvl = Convert.ToInt32(vecLine[2]); member.EXP = Convert.ToInt32(vecLine[3]); member.Contribution = Convert.ToInt32(vecLine[4]); member.Money = Convert.ToInt32(vecLine[5]); member.MEXP = vecLine[6]; member.MContribution = vecLine[7]; member.MMoney = vecLine[8]; member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private CargoRewardTable() { m_mapElements = new Dictionary <int, CargoRewardElement>(); m_emptyItem = new CargoRewardElement(); m_vecAllElements = new List <CargoRewardElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 9) { Ex.Logger.Log("CargoReward.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("CargoReward.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Type") { Ex.Logger.Log("CargoReward.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "Lvl") { Ex.Logger.Log("CargoReward.csv中字段[Lvl]位置不对应"); return(false); } if (vecLine[3] != "EXP") { Ex.Logger.Log("CargoReward.csv中字段[EXP]位置不对应"); return(false); } if (vecLine[4] != "Contribution") { Ex.Logger.Log("CargoReward.csv中字段[Contribution]位置不对应"); return(false); } if (vecLine[5] != "Money") { Ex.Logger.Log("CargoReward.csv中字段[Money]位置不对应"); return(false); } if (vecLine[6] != "MEXP") { Ex.Logger.Log("CargoReward.csv中字段[MEXP]位置不对应"); return(false); } if (vecLine[7] != "MContribution") { Ex.Logger.Log("CargoReward.csv中字段[MContribution]位置不对应"); return(false); } if (vecLine[8] != "MMoney") { Ex.Logger.Log("CargoReward.csv中字段[MMoney]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { CargoRewardElement member = new CargoRewardElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lvl); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EXP); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Contribution); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money); readPos += GameAssist.ReadString(binContent, readPos, out member.MEXP); readPos += GameAssist.ReadString(binContent, readPos, out member.MContribution); readPos += GameAssist.ReadString(binContent, readPos, out member.MMoney); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }