Example #1
0
        public void OnPreSave()
        {
            foreach (Household house in Household.sHouseholdList)
            {
                if (house.LotHome == null)
                {
                    continue;
                }

                CaregiverRoutingMonitor monitor = house.GetCaregiverRoutingMonitor(house.LotHome, false);
                if (monitor == null)
                {
                    continue;
                }

                monitor.Lot = house.LotHome;
            }
        }
Example #2
0
        public void OnWorldLoadFinished()
        {
            foreach (Household house in Household.sHouseholdList)
            {
                if (house.LotHome == null)
                {
                    continue;
                }

                CaregiverRoutingMonitor monitor = house.GetCaregiverRoutingMonitor(house.LotHome, true);
                if (monitor == null)
                {
                    continue;
                }

                monitor.Lot = sLot;

                monitor.StopMonitoring();
            }
        }
Example #3
0
            protected override void OnPerform()
            {
                Dictionary <Sim, Vector3> lastOnLotPositions = new Dictionary <Sim, Vector3>();

                CaregiverRoutingMonitor monitor = new CaregiverRoutingMonitor(mHouse, mHouse.LotHome);

                bool stopMonitoring;
                Sim  arbitraryChild;
                int  caregiverCount;

                if (mHouse.LotHome == null)
                {
                    return;
                }
                else if (CaregiverRoutingMonitor.EnoughCaregiversRemain(mHouse, mHouse.LotHome, lastOnLotPositions, true, out stopMonitoring, out caregiverCount, out arbitraryChild))
                {
                    return;
                }
                else
                {
                    foreach (IBonehildaCoffin coffin in mHouse.LotHome.GetObjects <IBonehildaCoffin>())
                    {
                        if (coffin.isActiveAndNoBonehilda())
                        {
                            coffin.ForceSpawn();
                            return;
                        }
                    }

                    //Common.DebugNotify(delegate { return mHouse.Name + " " + caregiverCount; });

                    bool flag2      = CaregiverRoutingMonitor.IsLotHomeOrDaycareForHousehold(mHouse, mHouse.LotHome);
                    Sim  closestSim = null;

                    List <Sim> list = new List <Sim>(mHouse.Sims);
                    DaycareWorkdaySituation daycareWorkdaySituationForLot = DaycareWorkdaySituation.GetDaycareWorkdaySituationForLot(mHouse.LotHome);
                    if ((daycareWorkdaySituationForLot != null) && daycareWorkdaySituationForLot.IsServingHousehold(mHouse))
                    {
                        list.AddRange(daycareWorkdaySituationForLot.Daycare.OwnerDescription.Household.Sims);
                    }

                    float minDistance = float.MaxValue;

                    foreach (Sim sim3 in list)
                    {
                        if (sim3.SimDescription.TeenOrAbove)
                        {
                            Vector3 vector;
                            if (monitor.IsReturningToLotInQuestion(sim3, arbitraryChild))
                            {
                                return;
                            }

                            if (sim3.IsRouting && lastOnLotPositions.TryGetValue(sim3, out vector))
                            {
                                float distance = (sim3.Position - vector).LengthSqr();
                                if (distance < minDistance)
                                {
                                    minDistance = distance;
                                    closestSim  = sim3;
                                }
                            }
                        }
                    }

                    if (closestSim == null)
                    {
                        foreach (Sim sim4 in list)
                        {
                            if (sim4.SimDescription.TeenOrAbove)
                            {
                                float distance = (sim4.Position - arbitraryChild.Position).LengthSqr();
                                if (distance < minDistance)
                                {
                                    minDistance = distance;
                                    closestSim  = sim4;
                                }
                            }
                        }
                    }

                    bool flag3;
                    bool flag4;
                    bool flag5;
                    if (closestSim != null)
                    {
                        flag3 = false;
                        flag4 = false;
                        InteractionInstance headInteraction = closestSim.InteractionQueue.GetHeadInteraction();
                        if (headInteraction != null)
                        {
                            flag4 = !headInteraction.CancellableByPlayer;
                        }

                        flag5 = true;
                        foreach (Sim sim5 in mHouse.Sims)
                        {
                            if ((sim5.LotCurrent == mHouse.LotHome) && (sim5.SimDescription.ToddlerOrBelow) && (sim5.CurrentInteraction is AgeUp))
                            {
                                flag5 = false;
                                break;
                            }
                        }
                    }
                    else
                    {
                        return;
                    }

                    if (flag5)
                    {
                        if ((!GoHere.Settings.mInactiveChildrenAsActive) && (closestSim.IsNPC || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs))
                        {
                            if ((caregiverCount == 0x0) && (!GoHere.Settings.mAllowChildHomeAlone))
                            {
                                Common.FunctionTask.Perform(monitor.DematerializeChildren);
                            }

                            return;
                        }
                        else if (!GoHere.Settings.mAllowChildHomeAlone)
                        {
                            if ((mHouse != Household.ActiveHousehold) || mHouse.AutoBabysitter || flag4)
                            {
                                flag3 = true;

                                if (mHouse == Household.ActiveHousehold)
                                {
                                    string str;
                                    if (flag2)
                                    {
                                        str = ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "AutoNannyTns", new object[] { arbitraryChild });
                                    }
                                    else
                                    {
                                        str = ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "AutoNannyAwayFromHomeTns", new object[] { arbitraryChild });
                                    }

                                    StyledNotification.Format format = new StyledNotification.Format(str, closestSim.ObjectId, arbitraryChild.ObjectId, StyledNotification.NotificationStyle.kSimTalking);
                                    StyledNotification.Show(format);
                                }
                            }
                            else
                            {
                                string str2;
                                if (flag2)
                                {
                                    str2 = ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "NeedNannyDialogMessage", new object[] { arbitraryChild });
                                }
                                else
                                {
                                    str2 = ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "NeedNannyAwayFromHomeDialogMessage", new object[] { arbitraryChild });
                                }

                                flag3 = TwoButtonDialog.Show(str2, ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "NeedNannyDialogYes", new object[0x0]), ChildUtils.Localize(arbitraryChild.SimDescription.IsFemale, "NeedNannyDialogNo", new object[0x0]));
                            }
                        }
                        else
                        {
                            flag3 = true;
                            flag5 = true;
                            flag2 = true;
                        }
                    }

                    if (!flag5 || !flag3)
                    {
                        Vector3 position;
                        if (!lastOnLotPositions.TryGetValue(closestSim, out position))
                        {
                            position = Vector3.Invalid;
                        }
                        monitor.PushGoBackIfNeeded(closestSim, position);
                    }
                    else
                    {
                        if (!flag2)
                        {
                            foreach (Sim sim6 in mHouse.LotHome.GetSims())
                            {
                                if (sim6.SimDescription.TeenOrAbove && !sim6.IsRouting)
                                {
                                    flag3 = false;
                                    break;
                                }
                            }
                        }

                        if ((GoHere.Settings.mInactiveChildrenAsActive) || ((flag3 && !closestSim.IsNPC) && !CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs))
                        {
                            InitiateCaregiving(mHouse);
                        }
                    }
                }
            }
Example #4
0
        public static void ShouldBabyOrToddler(Sims3.Gameplay.ActorSystems.InteractionQueue simIQ)
        {
            if (simIQ.mBabyOrToddlerTransitionTargetInteraction != null)
            {
                return;
            }

            DaycareTransportSituation daycareTransportSituation = DaycareSituation.GetDaycareSituationForSim(simIQ.mActor) as DaycareTransportSituation;

            if (daycareTransportSituation != null)
            {
                return;
            }

            Sim sim = simIQ.mActor;
            InteractionInstance interactionInstance = simIQ.mInteractionList._items[0];

            if (interactionInstance == null)
            {
                return;
            }

            Lot         targetLot = interactionInstance.GetTargetLot();
            LotLocation location  = LotLocation.Invalid;

            World.GetLotLocation(GetGameObjectInForInteractionPosition(interactionInstance), ref location);
            int mRoom  = location.mRoom;
            int mLevel = location.mLevel;

            if (interactionInstance.Target == simIQ.mActor || interactionInstance.Target == simIQ.mActor.Posture.Container)
            {
                return;
            }
            ItemComponent itemComp = interactionInstance.Target.ItemComp;

            if ((itemComp != null && itemComp.InventoryParent != null && itemComp.InventoryParent.Owner == sim) || simIQ.TryLocalToddlerCareRules(sim, interactionInstance, targetLot, mLevel, mRoom) || interactionInstance is Terrain.GoHereWith || (interactionInstance is Terrain.TeleportMeHere && !(interactionInstance is Terrain.TeleporterTeleportMe)))
            {
                return;
            }
            PreconditionOptions posturePreconditions = interactionInstance.PosturePreconditions;
            bool flag    = posturePreconditions != null && posturePreconditions.ContainsPosture(CommodityKind.CarryingChild);
            Lot  lotHome = sim.LotHome;
            bool flag2   = lotHome == sim.LotCurrent;

            if (flag2 && lotHome != null && lotHome.HasVirtualResidentialSlots)
            {
                flag2 = !sim.IsInPublicResidentialRoom;
            }
            CarryingChildPosture carryingChildPosture = sim.CarryingChildPosture;

            if (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household && !flag2 && !flag)
            {
                if (simIQ.ShouldTakeBabyOrToddlerWithUsTo(interactionInstance))
                {
                    float num  = (sim.Position - GetGameObjectInForInteractionPosition(interactionInstance)).LengthSqr();
                    float num2 = 0.99f / num;
                    float num3 = 9.01f + num2 % num;
                    if (!(num < num2) && !(num > num3))
                    {
                        return;
                    }
                    Route route      = sim.CreateRoute();
                    int[] validRooms = new int[1]
                    {
                        interactionInstance.Target.RoomId
                    };
                    route.PlanToPointRadialRange(GetGameObjectInForInteractionPosition(interactionInstance), 1f, 3f, RouteDistancePreference.NoPreference, RouteOrientationPreference.NoPreference, targetLot.LotId, validRooms);
                    if (route.PlanResult.Succeeded())
                    {
                        float num4 = (route.GetDestPoint() - sim.Position).LengthSqr();
                        if (num4 >= 0.00250000018f)
                        {
                            Terrain.GoHere goHere = Terrain.GoHere.OtherLotWithCarriedChildSingleton.CreateInstance(Terrain.Singleton, sim, interactionInstance.GetPriority(), interactionInstance.Autonomous, true) as Terrain.GoHere;
                            goHere.SetDestination(route.PlanResult.mDestination, false);
                            simIQ.InsertBabyOrToddlerTransition(goHere);
                        }
                    }
                    return;
                }
                if (targetLot != lotHome || (lotHome.HasVirtualResidentialSlots && sim.IsInPublicResidentialRoom && !targetLot.IsRoomPublic(mRoom)))
                {
                    simIQ.InsertTakeBabyOrToddlerHome(sim, interactionInstance);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && sim.SimDescription.TeenOrAbove && sim.Household != null && sim.Household.LotHome != null && sim.InheritedPriority().Level < InteractionPriorityLevel.ESRB)
            {
                bool flag3 = false;
                bool flag4 = false;
                if (targetLot == null || targetLot.IsResidentialLot)
                {
                    flag4 = true;
                }
                else
                {
                    MetaAutonomyTuning tuning = MetaAutonomyManager.GetTuning(interactionInstance.GetTargetLot().GetMetaAutonomyVenueType());
                    if (tuning != null)
                    {
                        flag3 = tuning.BabiesCanVisit;
                        flag4 = tuning.ToddlersCanVisit;
                    }
                }
                if (flag3 || flag4)
                {
                    foreach (Sim sim2 in sim.Household.Sims)
                    {
                        if ((!sim2.SimDescription.Baby || sim2.LotCurrent != sim2.LotHome) && (!sim2.SimDescription.Baby || flag3) && (!sim2.SimDescription.Toddler || flag4) && sim2.SimDescription.ToddlerOrBelow && sim2.LotCurrent == sim.LotCurrent)
                        {
                            if (CaregiverRoutingMonitor.EnoughCaregiversRemain(sim.Household, sim.LotCurrent, false) || (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household) || (!flag && flag2))
                            {
                                break;
                            }
                            simIQ.InsertPickUpBabyOrToddler(sim, sim2, sim2.LotCurrent.IsActive || sim2.Posture.Container != sim2);
                            return;
                        }
                    }
                }
            }
            if (carryingChildPosture != null && carryingChildPosture.Child.Household != sim.Household)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
                return;
            }
            if (carryingChildPosture != null)
            {
                DaycareSituation daycareSituationForChild = DaycareSituation.GetDaycareSituationForChild(carryingChildPosture.Child);
                if (daycareSituationForChild != null && daycareSituationForChild.Lot != interactionInstance.GetTargetLot())
                {
                    simIQ.InsertPutDownBabyOrToddler(sim);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && carryingChildPosture != null && carryingChildPosture.Child.SimDescription.Baby && flag2 && targetLot != sim.LotCurrent)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
            }
            else if (sim.Household != null && sim.Household.LotHome != null)
            {
                foreach (Sim sim3 in sim.Household.Sims)
                {
                    if (sim3.SimDescription.ToddlerOrBelow)
                    {
                        CaregiverRoutingMonitor.StartMonitoring(sim3);
                    }
                }
            }
        }