void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _move = _card.AddComponent <CanBeMoved>(); _move.Flip(); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); move.PauseRotation(1.0f).RotateInstantly(Quaternion.Euler(90, 0, 0)); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); move.PauseMovement(1.0f).MoveInstantly(Vector3.one); }
void Start() { UpdateCount = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); move.FlipInstantly(); }
void Awake() { _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _outline = _card.AddComponent <HasOutline>(); UpdateCount = 0; }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _outline = _card.AddComponent <HasOutline>(); _outline.Request(this, Color.red); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); move.Move(Vector3.one * 5.0f); }
void Awake() { _card = CardsGameObjects.DetachHandleWithCollisionBox(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); _card.AddComponent <CanBeMousedOver>(); _card.AddComponent <CanBeInHand>().IsInHand = true; _highlight = _card.AddComponent <CanBeHighlighted>(); }
void Start() { UpdateCount = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); _card.transform.position = Vector3.one; move.Move(Vector3.one); }
void Awake() { GameObject card = CardsGameObjects.OnlyDetachHandle(); card.AddComponent <CanBeDetached>(); IntegrationTest.Assert(card.GetComponent <CanBeDetached>().Detached == false); Destroy(card); IntegrationTest.Pass(gameObject); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); var move = _card.AddComponent <CanBeMoved>(); _wanted_rot = _card.transform.rotation * Quaternion.Euler(45, 0, 0); move.Rotate(_wanted_rot); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.DetachHandleWithHand(true); _hand = Hand.CreateHand(true); _canbeinhand = _card.AddComponent <CanBeInHand>(); _hand.Add(_canbeinhand); }
void Awake() { _card = CardsGameObjects.DetachHandleWithCollisionBox(); _mouse_over = _card.AddComponent <CanBeMousedOver>(); Vector3 right_of_screen = new Vector3(Screen.width * 0.75f, Screen.height * 0.5f, 0.0f); UnityBridge.Instance.OverrideMousePosition(true, right_of_screen); UpdateCount = 0; }
void Awake() { _card = CardsGameObjects.OnlyDetachHandle(); _detachable = _card.AddComponent <CanBeDetached>(); _handle = _detachable.Handle; _prev_trans_handle_pos = _handle.transform.position; _prev_trans_handle_rot = _handle.transform.rotation; _detachable.Detached = true; UpdateCount = 0; }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); var owned = _card.AddComponent <CanBeOwned>(); owned.PlayerOwned = true; _hand = _card.AddComponent <CanBeInHand>(); _card.transform.position = Vector3.zero; _card.transform.rotation = Quaternion.identity; _hand.OnIndexChanged(1, 2); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); var owned = _card.AddComponent <CanBeOwned>(); owned.PlayerOwned = true; _hand = Hand.CreateHand(true); _canbeinhand = _card.AddComponent <CanBeInHand>(); _canbeinhand.AddedToHand(0, 1, _hand); IntegrationTest.Assert(_canbeinhand.IsInHand == true); }
void Awake() { _card = CardsGameObjects.OnlyDetachHandle(); _detachable = _card.AddComponent <CanBeDetached>(); _handle = _detachable.Handle; _detachable.Detached = true; IntegrationTest.Assert(Vector3.Distance(_card.transform.position, _handle.transform.position) <= 0.0f); IntegrationTest.Assert(Quaternion.Angle(_card.transform.rotation, _handle.transform.rotation) <= 0.1f); IntegrationTest.Assert(Vector3.Distance(_card.transform.position, _detachable.DetachedPosition) <= 0.0f); IntegrationTest.Assert(Quaternion.Angle(_card.transform.rotation, _detachable.DetachedRotation) <= 0.1f); Destroy(_card); IntegrationTest.Pass(gameObject); }
void Start() { UpdateTime = 0; _card = CardsGameObjects.OnlyDetachHandle(); _card.AddComponent <CanBeDetached>(); _card.AddComponent <CanBeMoved>(); var owned = _card.AddComponent <CanBeOwned>(); owned.PlayerOwned = true; _hand = _card.AddComponent <CanBeInHand>(); _card.transform.position = VisualManager.Instance.HandPositioning.PositionPlayer(0, 1); _card.transform.rotation = VisualManager.Instance.HandPositioning.RotationPlayer(0, 1); _hand.IsInHand = true; _hand.OnIndexChanged(1, 2); }
void Start() { UpdateTime = 0; _card_stay = CardsGameObjects.DetachHandleWithHand(true); _card_remove = CardsGameObjects.DetachHandleWithHand(true); _card_stay.transform.position = VisualManager.Instance.HandPositioning.PositionPlayer(0, 2); _card_stay.transform.rotation = VisualManager.Instance.HandPositioning.RotationPlayer(0, 2); _card_remove.transform.position = VisualManager.Instance.HandPositioning.PositionPlayer(1, 2); _card_remove.transform.rotation = VisualManager.Instance.HandPositioning.RotationPlayer(1, 2); _hand = Hand.CreateHand(true); _hand.Add(_card_stay.GetComponent <CanBeInHand>()); _hand.Add(_card_remove.GetComponent <CanBeInHand>()); _hand.Remove(_card_remove.GetComponent <CanBeInHand>()); }