public MapItem(System.Random R, Cards.Loading.CardPool cardPool, Cards.Loading.MetaDataLibrary metaDataLibrary, string name, int difficultyTier) { mRewards = new Cards.CardList(); // Difficuly tier goes up in ones // Dif. => Reward // 0, 1 => 1 // 2, 3 => 2 // etc. int rewardTier = (difficultyTier / 2) + 1; for (int i = 0; i < 3; i++) { Cards.Loading.CardMetaData metaData = metaDataLibrary.GetRandomCardByTier(rewardTier); if (metaData != null) { mRewards.AddCard(Cards.Loading.CardLoading.ProduceCard( metaData.mName, cardPool)); } } Completed = false; Available = false; mName = name; mDifficultyTier = difficultyTier; mDidPlayerWin = false; }
public CardGallerySetupState(Cards.CardList cards, GameScene currentScene) { mIsUsingCardList = true; mType = PassedStateType.CardGallery; mCardList = cards; mLastScene = currentScene; }
// Use this for initialization void Start() { mNumUpdates = 0; mRandom = new System.Random(); mRewardCards = new List <UICard>(); mCurrentRewardCards = new Cards.CardList(); mConfirmButton = ConfirmButtonObject.GetComponentInChildren <UnityEngine.UI.Button>(); mMapManager = this.gameObject.GetComponentInChildren <MapManager>(); mLayerTreeList = new List <TreeNode <LayerTreeNode> >(); SetMapState(mMapManager.GetMapState()); }
public override void UpdateUI() { mTreeRoot.DoForAll((m) => { Color itemColour = Color.grey; if (m.mMapItem.Completed == true) { itemColour = m.mMapItem.mDidPlayerWin ? Color.green : Color.red; } else if (m.mMapItem.Available == true) { itemColour = Color.white; } m.mTreeUIItem.GetComponentInChildren <UnityEngine.UI.Image>().color = itemColour; m.mTreeUIItem.GetComponentInChildren <UnityEngine.UI.Text>().text = m.mMapItem.mName; return(true); }); if (mSelectedMapItem != null) { if (mSelectedMapItem.mItem.mMapItem.Available && !mSelectedMapItem.mItem.mMapItem.Completed) { mSelectedMapItem.mItem.mTreeUIItem.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.yellow; } else { mSelectedMapItem.mItem.mTreeUIItem.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.Lerp(Color.red, Color.yellow, 0.5f); } mCurrentRewardCards = mSelectedMapItem.mItem.mMapItem.Rewards; } if (mMapState.IsMapCompleted()) { mConfirmButton.interactable = true; mConfirmButton.transform.GetComponentInChildren <UnityEngine.UI.Text>().text = "Move to next region"; } else { mConfirmButton.transform.GetComponentInChildren <UnityEngine.UI.Text>().text = "Start battle"; if (mSelectedMapItem != null && !mSelectedMapItem.mItem.mMapItem.Completed && mSelectedMapItem.mItem.mMapItem.Available) { mConfirmButton.interactable = true; } else { mConfirmButton.interactable = false; } } foreach (Cards.UI.UICard card in mRewardCards) { card.UnityCard.transform.SetParent(null, false); } foreach (Cards.Entities.Entity entity in mCurrentRewardCards.Cards) { UpdateCard(entity, mCardRewardPanel.transform); } }