public virtual void UpdateSkills(EntityBase enemy, EntityBase player) { skillList[0] = new CardDummyPunch(enemy); skillList[1] = new CardIdle(); skillList[2] = new CardTestSword(enemy); skillList[3] = new CardVampireBite(enemy, player); skillList[4] = new CardWoodenShield(player); skillList[5] = new CardHealingRelic(player); }
public override void UpdateSkills(EntityBase enemy, EntityBase player) { skillList[0] = new CardTestSword(enemy); skillList[1] = new CardFrostSpell(enemy); skillList[2] = new CardWoodenShield(this); //skillList[3] = new CardVampireBite(enemy, player); //skillList[4] = new CardWoodenShield(player); //skillList[5] = new CardHealingRelic(player); }
public override void UpdateSkills(EntityBase enemy, EntityBase player) { skillList[0] = new CardTestSword(enemy); skillList[1] = new CardTransfusion(turnHandler.PickedPlayer, this); skillList[2] = new CardWoodenShield(this); //skillList[3] = new CardIdle(); //skillList[4] = new CardIdle(); //skillList[5] = new CardIdle(); }