Example #1
0
        public void Okay()
        {
            CardSystem.BoosterPackReader packReader = GameObject.FindObjectOfType <CardSystem.BoosterPackReader>();
            GameObject newDeck = new GameObject();

            newDeck.transform.name = "DeckTransfer " + thisPlayerIndex.ToString();
            newDeck.AddComponent <DeckTransfer>();

            List <CardSystem.Card>          cards = new List <CardSystem.Card>();
            Dictionary <Enums.Element, int> map   = new Dictionary <Enums.Element, int>();

            for (int i = 0; i < selectedPacks.Count; i++)
            {
                cards.AddRange(packReader.BoosterPacks[selectedPacks[i]].GetCards());

                Enums.Element key = elementMap[selectedPacks[i]];
                if (!map.ContainsKey(key))
                {
                    map.Add(key, 1);
                }
                else
                {
                    int value = 0;
                    map.TryGetValue(key, out value);
                    map[key] = value + 1;
                }
            }

            Enums.Element playerType = Enums.Element.None;
            int           max        = 0;

            foreach (KeyValuePair <Enums.Element, int> entry in map)
            {
                if (entry.Value > max)
                {
                    max        = entry.Value;
                    playerType = entry.Key;
                }
            }
            CardSystem.Deck deck = new CardSystem.Deck(cards);

            DeckTransfer t = newDeck.GetComponent <DeckTransfer>();

            t.Deck    = deck;
            t.Element = playerType;

            DontDestroyOnLoad(newDeck);

            // Load loading screen, correct level should already be stored from Main Menu
            LoadingScreen.instance.LoadLevel(LoadingScreen.LevelToLoad);
        }
        public void Okay()
        {
            CardSystem.BoosterPackReader packReader = GameObject.FindObjectOfType<CardSystem.BoosterPackReader>();
            GameObject newDeck = new GameObject();
            newDeck.transform.name = "DeckTransfer " + thisPlayerIndex.ToString();
            newDeck.AddComponent<DeckTransfer>();

            List<CardSystem.Card> cards = new List<CardSystem.Card>();
            Dictionary<Enums.Element, int> map = new Dictionary<Enums.Element, int>();

            for (int i = 0; i < selectedPacks.Count; i++)
            {
                cards.AddRange(packReader.BoosterPacks[selectedPacks[i]].GetCards());

                Enums.Element key = elementMap[selectedPacks[i]];
                if (!map.ContainsKey(key)) map.Add(key, 1);
                else
                {
                    int value = 0;
                    map.TryGetValue(key, out value);
                    map[key] = value + 1;
                }
            }

            Enums.Element playerType = Enums.Element.None;
            int max = 0;
            foreach (KeyValuePair<Enums.Element, int> entry in map)
            {
                if(entry.Value > max)
                {
                    max = entry.Value;
                    playerType = entry.Key;
                }
            }
            CardSystem.Deck deck = new CardSystem.Deck(cards);

            DeckTransfer t = newDeck.GetComponent<DeckTransfer>();
            t.Deck = deck;
            t.Element = playerType;

            DontDestroyOnLoad(newDeck);

            // Load loading screen, correct level should already be stored from Main Menu
            LoadingScreen.instance.LoadLevel(LoadingScreen.LevelToLoad);
        }