static void Prefix(CardManager __instance) { for (int i = 0; i < __instance.GetDrawPile().Count; i++) { CardState cardState = __instance.GetDrawPile()[i]; CharacterData spawnCharacterData = cardState.GetSpawnCharacterData(); if (!(spawnCharacterData != null)) { continue; } foreach (SubtypeData subtype in spawnCharacterData.GetSubtypes()) { if (subtype.Key == "SubtypesData_Chosen") { return; } } } }
public CardState DivinePriorityUnit(List <CardState> drawPile) { for (int i = 0; i < drawPile.Count; i++) { CardState cardState = drawPile[i]; CharacterData spawnCharacterData = cardState.GetSpawnCharacterData(); if (!(spawnCharacterData != null)) { continue; } foreach (SubtypeData subtype in spawnCharacterData.GetSubtypes()) { if (subtype.Key == "SubtypesData_Chosen") { return(cardState); } } } return(null); }