Example #1
0
    public override void Display()
    {
        base.Display();
        LanguageDropdown.onValueChanged.RemoveAllListeners();
        LanguageDropdown.value = LanguageManager.Instance.LanguagesShorts.IndexOf(LanguageManager.Instance.GetCurrentLanguage());
        LanguageDropdown.onValueChanged.AddListener(LanguageManager.Instance.LanguageDropdownChange);
        LanguageDropdown.onValueChanged.AddListener(OnLanguageChange);

        OnLanguageChange(0);
        CardSelectPanel.Initialize(Editor_CardSelectModes.SelectCount, true, true, SelectCard, UnSelectCard, AddCardToCardPriorityComboList, SelectOneForEachActiveCards, UnSelectAllActiveCards, Row_CardSelection);
    }
Example #2
0
    public override void Display()
    {
        base.Display();

        CardSelectPanel.Initialize(Editor_CardSelectModes.UpperLimit, false, false, SelectCard, UnSelectCard, new UnityAction <CardBase>(delegate { }), SelectOneForEachActiveCards, UnSelectAllActiveCards, Row_CardSelection);
        CardSelectPanel.gameObject.SetActive(false);
        ChapterMapContainer.gameObject.SetActive(true);

        LanguageDropdown.onValueChanged.RemoveAllListeners();
        LanguageDropdown.onValueChanged.AddListener(LanguageManager.Instance.LanguageDropdownChange);
        LanguageDropdown.onValueChanged.AddListener(OnLanguageChange);
        LanguageDropdown.value = LanguageManager.Instance.LanguagesShorts.IndexOf(LanguageManager.Instance.GetCurrentLanguage());
        LanguageDropdown.onValueChanged.Invoke(LanguageDropdown.value);

        AudioManager.Instance.BGMLoopInList(new List <string> {
            "bgm/EditorBGM"
        });
    }