public Card(CardSuits suit, CardNames name) { this.suit = suit; this.name = name; value = (int)name; }
public bool CheckForSpecificCardInPlay(CardNames cardName) { if (GetCardsInPlay().Any(c => c.CardNameEnum == cardName)) { return(true); } return(false); }
public CardData(CardNames name, Owner owner, int rank, int value, int index, Suit suit) { _cardName = name; _value = value; _index = index; _suit = suit; _rank = rank; _owner = owner; }
public void DoSearch() { foreach (var card in Cards) { card.IsDisplayed = true; } foreach (var card in Cards) { var isNameMatch = string.IsNullOrEmpty(CardNameSearch) ? true : card.Info.Name.ToLower().Contains(CardNameSearch.ToLower()); var isPatchMatch = string.IsNullOrEmpty(PatchSearch) ? true : card.Info.Patch.Contains(PatchSearch); var isNpcMatch = string.IsNullOrEmpty(NPCNameSearch) ? true : card.Info.NPCs.FirstOrDefault(n => n.ToLower().Contains(NPCNameSearch.ToLower())) != null; var isMinDifficultyMatch = string.IsNullOrEmpty(MinDifficultySearch) ? true : card.Difficulty >= int.Parse(MinDifficultySearch); var isMaxDifficultyMatch = string.IsNullOrEmpty(MaxDifficultySearch) ? true : card.Difficulty <= int.Parse(MaxDifficultySearch); var isCollectionMatch = string.IsNullOrEmpty(CollectedSearch) || CollectedSearch == "No Preference" ? true : (CollectedSearch == "Collected" && card.IsCollected) || (CollectedSearch == "Uncollected" && !card.IsCollected); card.IsDisplayed = isNameMatch && isPatchMatch && isNpcMatch && isMinDifficultyMatch && isMaxDifficultyMatch && isCollectionMatch; } // store fields for resetting later var cardName = CardNameSearch; var patch = PatchSearch; var npcName = NPCNameSearch; CardNames.Clear(); Patches.Clear(); NPCNames.Clear(); var displayedCards = Cards.Where(c => c.IsDisplayed); foreach (var displayedCard in displayedCards) { if (!CardNames.Contains(displayedCard.Info.Name)) { CardNames.Add(displayedCard.Info.Name); } if (!Patches.Contains(displayedCard.Info.Patch)) { Patches.Add(displayedCard.Info.Patch); } foreach (var npc in displayedCard.Info.NPCs) { if (!NPCNames.Contains(npc)) { NPCNames.Add(npc); } } } // set fields back after the search CardNameSearch = cardName; PatchSearch = patch; NPCNameSearch = npcName; }
public void InitCard(Dealer parent, int value, Suits suit, CardNames name) { Parent = parent; Value = value; Suit = suit; Name = name; FrontImage = Resources.Load(Name.ToString(), typeof(Sprite)) as Sprite; MySpriteRenderer = gameObject.GetComponent <SpriteRenderer> (); MyGameLogic = GameObject.Find("GameLogic").GetComponent <GameLogic> (); }
public Card() { cardName = (CardNames)Random.Range(0, 6); cardDescription = (Description)Random.Range(0, 2); title = cardName.ToString(); description = cardDescription.ToString(); hp = GetValue(); attack = GetValue(); mana = GetValue(); }
public Card(CardTypes type, CardNames name) { Type = type; CardName = name; InitializeComponent(); Bitmap cardImage = (Bitmap)Properties.Resources.ResourceManager.GetObject($"_{(int) name}_{(int) type}"); pbImage.Image = cardImage; }
public Card(CardNames name, Suits suit, bool madness, ScoreConditions scoreCondition, int scoreValue, List <Suits> suitsToScore, string fullImagePath) { CardNameEnum = name; CardNameDisplay = GetDisplayName(); Suit = suit; HasMadness = madness; ScoreCondition = scoreCondition; ScoreValue = scoreValue; SuitsToScore = suitsToScore; DoubleScore = false; Art = fullImagePath; }
internal CardView Card(CardNames cardName) { foreach (CardView card in _vectorCards.Cards) { if (card.Data.Name == cardName) { return(card); } } throw new Exception("card not found"); }
public Card BuyCard(CardNames name) { var reserveDeck = this._reserveDecks.First(x => x.CardInfo.CardName == name); if (reserveDeck.CardsLeft <= 0) { throw new InvalidOperationException($"Not able to get card {name.ToString()} from deck. Deck is empty."); } reserveDeck.CardsLeft--; return(reserveDeck.CardInfo); }
private static string GetCardIdByName(string name) { string id; if (CardNames.TryGetValue(name, out id)) { return(id); } else { Console.WriteLine("No Card with such name found, you probably misspelled it."); return(null); // throw err } }
public void FaceCardTest() { for (int indexSuit = 0; indexSuit < 4; indexSuit++) { for (int indexName = 9; indexName < 12; indexName++) { CardNames exampleName = (CardNames)indexName; CardSuits exampleSuit = (CardSuits)indexSuit; var card = new UsualCard(exampleName, exampleSuit); Assert.IsTrue(card.CardSuit == exampleSuit && card.CardName == exampleName && card.CardNumber == 10); } } }
public static string[] GetMoveStrings(CardNames moveName) { switch (moveName) { case CardNames.JabHigh: return(JabHigh()); case CardNames.SwingHigh: return(SwingHigh()); case CardNames.PunchMid: return(PunchMid()); case CardNames.KickMid: return(KickMid()); case CardNames.KickLow: return(KickLow()); case CardNames.BlockHigh: return(BlockHigh()); case CardNames.BlockMid: return(BlockMid()); case CardNames.CheckLow: return(CheckLow()); case CardNames.WeaveHigh: return(WeaveHigh()); case CardNames.DodgeMid: return(DodgeMid()); case CardNames.CounterHigh: return(CounterHigh()); case CardNames.CounterMid: return(CounterMid()); default: Debug.LogError("Invalid MoveName tag" + moveName); return(new string[0]); } }
private Card CreateNewCard(CardNames name) { string _stringName = name.ToString(); Suits _suit; int _value; switch (_stringName [0]) { case 'c': _suit = Suits.Clubs; break; case 'd': _suit = Suits.Diamonds; break; case 'h': _suit = Suits.Hearts; break; case 's': _suit = Suits.Spades; break; default: _suit = Suits.None; break; } _value = int.Parse(_stringName.Substring(1)); GameObject _cardGameObject = Instantiate(CardPrefab, transform.position, Quaternion.identity) as GameObject; _cardGameObject.transform.SetParent(transform); Card _card = _cardGameObject.GetComponent <Card>(); _card.InitCard(this, _value, _suit, name); return(_card); }
public Card GetCardInfo(CardNames name) { return(this._cards.FirstOrDefault(x => x.CardName == name)); }
public void LoadCardFromJToken(JToken cardJToken, string defaultSetCode) { if (cardJToken == null) { UnityEngine.Debug.LogWarning("LoadCardFromJToken::NullCardJToken"); return; } string cardId = cardJToken.Value <string>(CardIdIdentifier) ?? string.Empty; if (string.IsNullOrEmpty(cardId)) { UnityEngine.Debug.LogWarning("LoadCardFromJToken::InvalidCardId:" + cardJToken.ToString()); return; } string cardName = cardJToken.Value <string>(CardNameIdentifier) ?? string.Empty; Dictionary <string, PropertyDefValuePair> cardProperties = new Dictionary <string, PropertyDefValuePair>(); foreach (PropertyDef property in CardProperties) { PropertyDefValuePair newPropertyEntry = new PropertyDefValuePair() { Def = property }; try { string listValue = string.Empty; JObject jObject = null; switch (property.Type) { case PropertyType.ObjectEnumList: listValue = string.Empty; foreach (JToken jToken in cardJToken[property.Name]) { if (!string.IsNullOrEmpty(listValue)) { listValue += EnumDef.Delimiter; } jObject = jToken as JObject; listValue += jObject?.Value <string>("id") ?? string.Empty; } newPropertyEntry.Value = listValue; break; case PropertyType.ObjectList: listValue = string.Empty; foreach (JToken jToken in cardJToken[property.Name]) { if (!string.IsNullOrEmpty(listValue)) { listValue += EnumDef.Delimiter; } jObject = jToken as JObject; listValue += jObject?.ToString() ?? string.Empty; } newPropertyEntry.Value = listValue; break; case PropertyType.ObjectEnum: jObject = cardJToken[property.Name] as JObject; newPropertyEntry.Value = jObject.Value <string>("id") ?? string.Empty; break; case PropertyType.Object: jObject = cardJToken[property.Name] as JObject; newPropertyEntry.Value = jObject?.ToString() ?? string.Empty; break; case PropertyType.StringEnumList: case PropertyType.StringList: listValue = string.Empty; foreach (JToken jToken in cardJToken[property.Name]) { if (!string.IsNullOrEmpty(listValue)) { listValue += EnumDef.Delimiter; } listValue += jToken.Value <string>() ?? string.Empty; } newPropertyEntry.Value = listValue; break; case PropertyType.EscapedString: newPropertyEntry.Value = (cardJToken.Value <string>(property.Name) ?? string.Empty).Replace("\\", ""); break; case PropertyType.StringEnum: case PropertyType.Number: case PropertyType.Integer: case PropertyType.Boolean: case PropertyType.String: default: newPropertyEntry.Value = cardJToken.Value <string>(property.Name) ?? string.Empty; break; } } catch { newPropertyEntry.Value = string.Empty; } cardProperties[property.Name] = newPropertyEntry; } HashSet <string> setCodes = new HashSet <string>(); if (SetsInCardObject) { JToken setContainer = cardJToken[CardSetIdentifier]; List <JToken> setJTokens = (setContainer as JArray)?.ToList() ?? new List <JToken>(); if (setJTokens.Count == 0) { setJTokens.Add(setContainer); } foreach (JToken jToken in setJTokens) { JObject setObject = jToken as JObject; string setCode = setObject?.Value <string>(SetCodeIdentifier); if (setCode == null) { UnityEngine.Debug.LogWarning("LoadCardFromJToken::InvalidSetObject:" + setContainer.ToString()); } else { setCodes.Add(setCode); } } } else { setCodes.Add(cardJToken.Value <string>(CardSetIdentifier) ?? defaultSetCode); } foreach (string cardSet in setCodes) { bool isReprint = CardNames.Contains(cardName); if (!isReprint) { CardNames.Add(cardName); } Card newCard = new Card(this, setCodes.Count > 1 ? (cardId + "_" + cardSet) : cardId, cardName, cardSet, cardProperties, isReprint); LoadedCards[newCard.Id] = newCard; if (!Sets.ContainsKey(cardSet)) { LoadedSets[cardSet] = new Set(cardSet); } } }
public Dictionary <string, string> Read() { var textCollection = new Dictionary <string, string>(); using (var context = new CardAttributesContext()) { if (!context.Database.Exists()) { var languageEng = new Languages() { Language = Enum.GetName(typeof(LanguageEnum), 1) }; var languageRu = new Languages() { Language = Enum.GetName(typeof(LanguageEnum), 2) }; var keywordNames = new KeyWords() { KeyWord = Enum.GetName(typeof(KeyWordEnum), 1) }; var keywordSuits = new KeyWords() { KeyWord = Enum.GetName(typeof(KeyWordEnum), 2) }; var cardNamesEng = new CardNames() { Name = "Six,Seven,Eight,Nine,Ten,Jack,Lady,King,Ace", Languages = languageEng, NamesKeyWord = keywordNames }; var cardNamesRu = new CardNames() { Name = "Шестерка,Семерка,Восьмерка,Девятка,Десять,Валет,Дама,Король,Туз", Languages = languageRu, NamesKeyWord = keywordNames }; var SuitsEng = new CardSuits() { Suit = "Diamonds,Spades,Clubs,Hearts", Languages = languageEng, SuitsKeyWord = keywordSuits }; var SuitsRu = new CardSuits() { Suit = "Буби,Пики,Крести,Червы", Languages = languageRu, SuitsKeyWord = keywordSuits }; context.Languages.Add(languageEng); context.Languages.Add(languageRu); context.KeyWords.Add(keywordNames); context.KeyWords.Add(keywordSuits); context.CardNames.Add(cardNamesEng); context.CardNames.Add(cardNamesRu); context.CardSuits.Add(SuitsEng); context.CardSuits.Add(SuitsRu); context.SaveChanges(); } context.Database.Log = Console.WriteLine; var cardNames = context.CardNames .Include(n => n.NamesKeyWord) .First(n => n.Languages.LanguagesId == _languageType); CardSuits cardSuits = context.CardSuits .Include(n => n.SuitsKeyWord) .First(n => n.Languages.LanguagesId == _languageType); textCollection.Add(cardNames.NamesKeyWord.KeyWord, cardNames.Name); textCollection.Add(cardSuits.SuitsKeyWord.KeyWord, cardSuits.Suit); } return(textCollection); }
public Card(CardNames name) { CardName = name; }
public static int CompareCardNamesByValue(CardNames x, CardNames y) { return((int)x - (int)y); }
public Card(Suit suit, CardNames name, int value) { Suit = suit; Name = name; Value = value; }
public void LoadCardFromJToken(JToken cardJToken, string defaultSetCode) { if (cardJToken == null) { UnityEngine.Debug.LogError("LoadCardFromJToken::NullCardJToken"); return; } Dictionary <string, PropertyDefValuePair> metaProperties = new Dictionary <string, PropertyDefValuePair>(); PropertyDef idDef = new PropertyDef(CardIdIdentifier, PropertyType.String); PopulateCardProperty(metaProperties, cardJToken, idDef, idDef.Name); string cardId = string.Empty; if (metaProperties.TryGetValue(CardIdIdentifier, out PropertyDefValuePair cardIdEntry)) { cardId = cardIdEntry.Value; if (string.IsNullOrEmpty(cardId)) { UnityEngine.Debug.LogWarning("LoadCardFromJToken::MissingCardId"); return; } if (!string.IsNullOrEmpty(CardIdStop)) { cardId = cardId.Split(CardIdStop[0])[0]; } } else { UnityEngine.Debug.LogWarning("LoadCardFromJToken::ParseIdError"); return; } PropertyDef nameDef = new PropertyDef(CardNameIdentifier, PropertyType.String); PopulateCardProperty(metaProperties, cardJToken, nameDef, nameDef.Name); string cardName = string.Empty; if (metaProperties.TryGetValue(CardNameIdentifier, out PropertyDefValuePair cardNameEntry)) { cardName = cardNameEntry.Value ?? string.Empty; } else { UnityEngine.Debug.LogWarning("LoadCardFromJToken::ParseNameError"); } Dictionary <string, PropertyDefValuePair> cardProperties = new Dictionary <string, PropertyDefValuePair>(); PopulateCardProperties(cardProperties, cardJToken, CardProperties); Dictionary <string, string> cardSets = new Dictionary <string, string>(); PopulateCardSets(cardSets, cardJToken, defaultSetCode); string cardImageWebUrl = string.Empty; if (!string.IsNullOrEmpty(CardImageProperty)) { PropertyDef imageDef = new PropertyDef(CardImageProperty, PropertyType.String); PopulateCardProperty(metaProperties, cardJToken, imageDef, imageDef.Name); if (metaProperties.TryGetValue(CardImageProperty, out PropertyDefValuePair cardImageEntry)) { cardImageWebUrl = cardImageEntry.Value ?? string.Empty; } } if (string.IsNullOrEmpty(CardImageProperty) || !string.IsNullOrEmpty(cardImageWebUrl) || !string.IsNullOrEmpty(CardImageUrl)) { foreach (var set in cardSets) { bool isReprint = CardNameIsUnique && CardNames.Contains(cardName); if (!isReprint) { CardNames.Add(cardName); } string cardDuplicateId = cardSets.Count > 1 && isReprint ? (cardId + PropertyDef.ObjectDelimiter + set.Key) : cardId; Card newCard = new Card(this, cardDuplicateId, cardName, set.Key, cardProperties, isReprint); newCard.ImageWebUrl = cardImageWebUrl; LoadedCards[newCard.Id] = newCard; if (!Sets.ContainsKey(set.Key)) { LoadedSets[set.Key] = new Set(set.Key, set.Value); } } } else { UnityEngine.Debug.Log("LoadCardFromJToken::MissingCardImageWebUrl"); // TODO: HANDLE DIFFERENTLY? } }
public Card(CardNames name) { Name = name.ToString(); Value = Math.Min((int)name, 10); }
public UsualCard(CardNames name, CardSuits suit) { CardName = name; CardSuit = suit; CardNumber = GetCardNumber(); }
public Card GetCardByEnumName(CardNames cardName) { return(this.CardsInCollection.FirstOrDefault(c => c.CardNameEnum == cardName)); }
public CardView GetCardByName(CardNames card) { return(GetCardByIndex((int)card)); }
private void AddDeckToReserve(CardNames name, int count) { this._reserveDecks.Add(new ReserveDeck { CardInfo = this._cardConfig.GetCardInfo(name), CardsLeft = count }); }
public bool HasReserveCard(CardNames cardName) { return(this._reserveDecks.SingleOrDefault(x => x.CardInfo.CardName == cardName && x.CardsLeft > 0) != null); }
/// <summary> /// Generates Card /// </summary> /// <param name="type">Type for card</param> /// <param name="name">Name for card</param> /// <returns>New card</returns> public Card CreateCard(CardTypes type, CardNames name) { Card card = new Card(type, name); return(card); }
public VectorCard(Canvas canvas, int index, CardNames name) { _canvas = canvas; _index = index; _cardName = name; }