Example #1
0
    GameOverReason CheckGameOver(CardMovement card)
    {
        CardData.Settings cardData = card.GetCardData();
        if (cardData == null)
        {
            return(GameOverReason.OutOfCards);
        }
        if (cardManager._yearsPassed > MAX_AGE)
        {
            return(GameOverReason.Aged);
        }

        if (cardManager.loveLevel <= 0)
        {
            return(GameOverReason.NoLove);
        }
        if (cardManager.loveLevel >= MAX_LEVEL)
        {
            return(GameOverReason.FullLove);
        }
        if (cardManager.moneyLevel <= 0)
        {
            return(GameOverReason.NoMoney);
        }
        if (cardManager.moneyLevel >= MAX_LEVEL)
        {
            return(GameOverReason.FullMoney);
        }
        if (cardManager.healthLevel <= 0)
        {
            return(GameOverReason.NoHealth);
        }
        if (cardManager.healthLevel >= MAX_LEVEL)
        {
            return(GameOverReason.FullHealth);
        }
        if (cardManager.familyLevel <= 0)
        {
            return(GameOverReason.NoFun);
        }
        if (cardManager.familyLevel >= MAX_LEVEL)
        {
            return(GameOverReason.FullFun);
        }

        return(GameOverReason.Alive);
    }
Example #2
0
 void DisplayCardData(CardMovement card)
 {
     card.SetCardIdle();
     question.text = card.GetCardData().cardText;
 }