public void SetCategories(ICollection <string> categories) { CardMetadata.Data metadata = GetMetadata(); string[] categoriesArr = new string[categories.Count]; categories.CopyTo(categoriesArr, 0); metadata.categories = categoriesArr; SetMetadata(metadata); }
void SetMetadata(CardMetadata.Data data) { string metadataJson = item.GetMetadataJson(); var existing = metadataJson != null && metadataJson != "" ? JsonUtility.FromJson <CardMetadata>(metadataJson) : CardMetadata.DefaultCardMetadata; existing.cardSystemCardData = data; item.SetMetadataJson(JsonUtility.ToJson(existing)); }
public static string[] GetEffectiveCardCategories(Behavior data) { if (data.metadataJson == null || data.metadataJson.Length == 0) { // Legacy cards just go in the misc category return(CUSTOM_CATEGORIES); } else { CardMetadata.Data md = GetMetaDataFor(data); if (md.isCard) { return(md.categories); } else { // Probably a panel. return(null); } } }
public CardMetadata.Data GetMetadata() { if (!item.GetMetadataJson().IsNullOrEmpty()) { var existing = JsonUtility.FromJson <CardMetadata>(item.GetMetadataJson()); if (existing.cardSystemCardData.isCard) { return(existing.cardSystemCardData); } } // Create MD structure using the legacy fields Consider them custom cards. // NOTE: This will only happen for user embedded legacy behaviors, since // builtin legacy ones get filtered out before hand. var md = new CardMetadata.Data(); md.categories = BehaviorCards.CUSTOM_CATEGORIES; md.description = item.GetDescription(); md.imageResourcePath = placeHolderImageResPath; md.isCard = false; md.listPriority = 0; md.title = item.GetName(); return(md); }
public void SetImagePath(string imagePath) { CardMetadata.Data data = GetMetadata(); data.imageResourcePath = imagePath; SetMetadata(data); }
public void SetDescription(string description) { CardMetadata.Data data = GetMetadata(); data.description = description; SetMetadata(data); }
public void SetTitle(string title) { CardMetadata.Data data = GetMetadata(); data.title = title; SetMetadata(data); }