public Card CreateRandomCard() { int randomValue = UnityEngine.Random.Range(0, 110); string cardNo = ""; if (0 <= randomValue && randomValue < 42) { cardNo = "0"; } else if (42 <= randomValue && randomValue < 52) { cardNo = "1"; } else if (52 <= randomValue && randomValue < 68) { cardNo = "2"; } else if (68 <= randomValue && randomValue < 90) { cardNo = "3"; } else if (90 <= randomValue && randomValue < 100) { cardNo = "4"; } else if (100 <= randomValue && randomValue < 110) { cardNo = "5"; } return(CardMap.GetCardInstance(cardNo)); }
public SwapMoveFinder(Game game) : base(game) { CardMap = new CardMap(); Used = new FastList <int>(); }
public SwapMoveFinder(Game game) : base(game) { CardMap = new CardMap(); Used = new FastList<int>(); }