void Update() { if (HasInput) { DragOrPickUp(); } else { if (draggingItem) { DropItem(); } if (description) { cm.CardDescription(false); description = false; } if (indArea) { gc.ShowGrid(false); indArea = false; } if (deckStats) { GameManager.instance.drawObj.SetActive(false); deckStats = false; } counter = 0; } }