public override void OnStartServer() { //from tutorial //cards.Add(Card1); //cards.Add(Card2); //Test add cards cardListManager = CardManager.GetComponent <CardListManager>(); }
private void PrepareSuccessfulAnswer() { m_cardList = CardListManager.GetCardList(); m_newListResponse = new CardListResponse { UpToDate = false, CardList = m_cardList }; }
public void LoadCardFromCardList(GameObject card, int CardInt) { CardListManager cardListManager = CardManager.GetComponent <CardListManager>(); card.GetComponent <CardViz>().card = cardListManager.CardList[CardInt]; }