Example #1
0
        public void SelectCard(CardInfoDisplay selectedCard)
        {
            foreach (var card in _cards)
            {
                card.IsSelected = false;
            }

            SelectedCard            = selectedCard;
            SelectedCard.IsSelected = true;
        }
Example #2
0
        public void ToggleCollectedCard(CardInfoDisplay selectedCard)
        {
            var collectedCards = LoadCollectedCards();

            if (!selectedCard.IsCollected && !collectedCards.Contains(selectedCard.Info.Order.ToString()))
            {
                collectedCards.Add(selectedCard.Info.Order.ToString());
            }
            else if (selectedCard.IsCollected && collectedCards.Contains(selectedCard.Info.Order.ToString()))
            {
                collectedCards.Remove(selectedCard.Info.Order.ToString());
            }

            SaveCollectedCards(collectedCards);

            selectedCard.IsCollected = !selectedCard.IsCollected;
        }
Example #3
0
        public MainWindowVM()
        {
            Cards            = new ObservableCollection <CardInfoDisplay>();
            CardNames        = new ObservableCollection <string>();
            Patches          = new ObservableCollection <string>();
            NPCNames         = new ObservableCollection <string>();
            CollectedOptions = new List <string>(new string[] { "No Preference", "Collected", "Uncollected" });

            var npcs = DownloadNpcs(); // using to cross-reference some data into card data (like WinAmount/Difficulty)

            var collectedCards = LoadCollectedCards();
            var cardInfos      = DownloadCards();

            foreach (var cardInfo in cardInfos)
            {
                var difficulty = int.MaxValue;
                foreach (var npcName in cardInfo.NPCs)
                {
                    var npc = npcs.FirstOrDefault(n => n.NpcName == npcName);
                    if (npc != null && npc.WinAmount < difficulty)
                    {
                        difficulty = npc.WinAmount;
                    }
                }

                var card = new CardInfoDisplay(cardInfo, difficulty == int.MaxValue ? 0 : difficulty);
                card.IsDisplayed = true;
                card.IsCollected = collectedCards.Contains(card.Info.Order.ToString());
                Cards.Add(card);
            }

            DoSearch();

            if (Cards.Count > 0)
            {
                SelectCard(Cards[0]);
            }
        }