Example #1
0
        public ActionResult ActivateUser(string id)
        {
            try
            {
                //1. In DB nach entsprechenden String suchen
                //2. Wenn gefunden, den zugehörigen Benutzer aktivieren,
                //3. GUID aus DB loeschen
                using (var db = new CardGame_v2Entities())
                {
                    //1
                    var dbUser = db.AllUsers.Where(u => u.activationCode.ToString() == id).FirstOrDefault();

                    if (dbUser == null)
                    {
                        return(RedirectToAction("Index", "Home"));
                    }
                    //2
                    dbUser.Active = true;
                    //3
                    dbUser.activationCode = null;
                    //4
                    db.Entry(dbUser).State = EntityState.Modified;
                    db.SaveChanges();
                }
            }
            catch
            {
                return(RedirectToAction("Index", "Home"));
            }
            return(RedirectToAction("Login"));
        }
Example #2
0
 public static void SaveUser(User dbUser)
 {
     using (var db = new CardGame_v2Entities())
     {
         db.Entry(dbUser).State = EntityState.Modified;
         db.SaveChanges();
     }
 }
Example #3
0
        public static bool AddCardsToCollectionByEmail(string email, List <Card> cards)
        {
            var dbUser = new User();

            try
            {
                using (var db = new CardGame_v2Entities())
                {
                    dbUser = db.AllUsers.Where(u => u.Mail == email).FirstOrDefault();
                    if (dbUser == null)
                    {
                        throw new Exception("UserDoesNotExist");
                    }

                    foreach (var c in cards)
                    {
                        var userCC = (from coll in db.AllUserCardCollections
                                      where coll.ID_Card == c.ID && coll.ID_User == dbUser.ID
                                      select coll)
                                     .FirstOrDefault();

                        if (userCC == null) //User does not own card, add to collection
                        {
                            var cc = new UserCardCollection();
                            cc.Card          = db.AllCards.Find(c.ID);
                            cc.User          = dbUser;
                            cc.NumberOfCards = 1;
                            dbUser.AllUserCardCollections.Add(cc);
                            db.SaveChanges();
                        }
                        else //User owns card, add to num
                        {
                            userCC.NumberOfCards  += 1;
                            db.Entry(userCC).State = EntityState.Modified;
                            db.SaveChanges();
                        }
                    }
                    //db.SaveChanges();
                    return(true);
                }
            }
            catch (Exception e)
            {
                Writer.LogError(e);
                return(false);
            }
        }
Example #4
0
        public static List <Card> GetCardsForDeck(int idDeck)
        {
            List <Card> deckCards = null;

            try
            {
                using (var context = new CardGame_v2Entities())
                {
                    Deck deck = context.AllDecks.FirstOrDefault(x => x.ID == idDeck);

                    if (deck != null)
                    {
                        User currentUser = deck.User;
                        /// ermittle alle userCardCollections für diesen User
                        List <UserCardCollection> userCardCollections = currentUser.AllUserCardCollections.ToList();

                        foreach (var ucc in userCardCollections)
                        {
                            /// Schau nach ob diese karte auch bereits in diesem Deck ist
                            DeckCard deckCard = context.AllDeckCards.FirstOrDefault(x => x.ID_Card == ucc.ID_Card && x.ID_Deck == idDeck);

                            /// wenn diese karte bereits im gewünschten Deck verwendet wird
                            if (deckCard != null)
                            {
                                ucc.NumberOfCards -= deckCard.NumberOfCards; // dann verringere die Anzahl
                            }
                        }

                        /// gib nur die Karten zurück die man noch verwenden kann
                        deckCards = userCardCollections.Where(x => x.NumberOfCards > 0).Select(x => x.Card).ToList();

                        /// lade nachträglich alle zugeordneten CardType Objekte
                        /// alternativ: bereits beim Zugriff via context auf Datenbank
                        /// mit Include alle notwendigen Elemente raus laden
                        deckCards.ForEach(x => context.Entry(x).Reference("CardType").Query().Load());
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.Message);
                Debugger.Break();
            }

            return(deckCards);
        }
Example #5
0
        public static bool UpdateBalanceByEmail(string email, int newBalance)
        {
            var dbUser = GetUserByEmail(email);

            dbUser.AmountMoney = newBalance;
            try
            {
                using (var db = new CardGame_v2Entities())
                {
                    db.Entry(dbUser).State = EntityState.Modified;
                    db.SaveChanges();
                    return(true);
                }
            }
            catch (Exception e)
            {
                Writer.LogError(e);
                return(false);
            }
        }
Example #6
0
        public ActionResult EditAccount(Register user)
        {
            var reguser = UserManager.GetUserByEmail(User.Identity.Name);

            reguser.ID        = user.ID;
            reguser.FirstName = user.Firstname;
            reguser.LastName  = user.Lastname;
            reguser.Mail      = user.Email;
            reguser.GamerTag  = user.Gamertag;
            //reguser.Street = user.Street;
            //reguser.Streetnumber = (int)user.Streetnumber;
            //reguser.Post_Code = user.PLZ;
            //reguser.City = user.City;

            using (var db = new CardGame_v2Entities())
            {
                db.Entry(reguser);
                db.SaveChanges();

                return(View(reguser));
            }
        }