Example #1
0
    void Start()
    {
        CardGameVariables oponent = GetOponent(CardGameInitializer.playerName);

        deck = new Deck(oponent.deckSkin ?? deckSkin);

        players = new PlayerLogic[]
        {
            //BuildPlayerLogic(playerHand, playerMoney, oponent, "SmartAI", defaultAIData),
            new HumanPlayerLogic(0, playerHand, foldButton, guiTransform, bidPreview, multiplier, multiplierShow, multiplierImages, cardSelection, playerMoney),
            BuildPlayerLogic(oponentHand, oponentMoney, oponent, "SmartAI", defaultAIData),
        };

        var story = StoryManager.GetSingleton().GetStory();

        if (story != null)
        {
            players[0].AdjustMoney((int)(story.variablesState["player_money"] ?? 1000) - players[0].money);

            if (oponent.oponentMoneyStore != null)
            {
                players[1].AdjustMoney((int)story.variablesState[oponent.oponentMoneyStore] - players[1].money);
            }
        }

        foreach (PlayerLogic logic in players)
        {
            logic.hand.UseBack(oponent.deckSkin == null ? deckSkin.back : oponent.deckSkin.back);
        }

        StartHand();
    }
Example #2
0
    public void EndGame()
    {
        CardGameVariables oponent = GetOponent(CardGameInitializer.playerName);
        var story = StoryManager.GetSingleton();

        story.SetInt("player_money", players[0].money);
        story.SetInt(oponent.oponentMoneyStore, players[1].money);
        WorldInitializer.LoadWorld(CardGameInitializer.returnPoint ?? new MapPath("default", "default"), CardGameInitializer.returnKnot);
    }
Example #3
0
    PlayerLogic BuildPlayerLogic(PlayerHand hand, Text money, CardGameVariables variables, string savedName, TextAsset fallback)
    {
        switch (variables.aiType)
        {
        case CardAIType.NeverFold:
        default:
            shootout.AllTurnProbabilities turnProbs;

            if (loadedAI.ContainsKey(savedName))
            {
                turnProbs = loadedAI[savedName];
            }
            else
            {
                turnProbs           = new shootout.AllTurnProbabilities();
                loadedAI[savedName] = turnProbs;
                string filename = Path.Combine(Application.persistentDataPath, savedName + ".ai");

                DebugLog("Loading AI from " + filename);


                if (File.Exists(filename))
                {
                    DebugLog("Loading from file");
                    using (BinaryReader reader = new BinaryReader(File.Open(filename, FileMode.Open)))
                    {
                        turnProbs.Read(reader);
                    }
                }
                else
                {
                    DebugLog("Loading for prefab");
                    using (BinaryReader reader = new BinaryReader(new MemoryStream(fallback.bytes)))
                    {
                        turnProbs.Read(reader);
                    }
                }
            }

            DebugLog("Loaded");


            return(new CalculatedAI(1, hand, money, shootout.CardGameAI.TurnProbability(turnProbs)));
        }
    }