public static void spawnPlayerSpells(Player p, string name) { CardDrawer.spellsList.Clear(); counter = 0; int temp = 0; int help = 0; ////////////// //Debug.Log(p.getSpells().Count); foreach (Card c in p.getSpells()) { if (temp > 3) { if (help == 0) { counter = 0; help = 1; } CardDrawer.spawnCard(c.getName(), name, counter, 220); } else { CardDrawer.spawnCard(c.getName(), name, counter, 0); } counter += 200; temp++; } ////////////// }
public static void spawnPlayerItems(Player p, string name) { CardDrawer.itemsList.Clear(); counter = 0; int temp = 0; int help = 0; var q = GameObject.Find("PanelEkwipunku").GetComponent <ItemsListener>(); if (p.weapon == null) { q.bron.text = "Założona broń: \n"; } else { q.bron.text = "Założona broń: \n" + p.weapon.getName(); } if (p.armor == null) { q.zbroja.text = "Założony pancerz: \n"; } else { q.zbroja.text = "Założony pancerz: \n" + p.armor.getName(); } ////////////// foreach (Card c in p.getItems()) { if (temp > 3) { if (help == 0) { counter = 0; help = 1; } CardDrawer.spawnCard(c.getName(), name, counter, 240); } else { CardDrawer.spawnCard(c.getName(), name, counter, 0); } counter += 150; temp++; } ////////////// }