Example #1
0
    //===================================================================
    //===================================================================


    // Use this for initialization
    void Start( )
    {
        _cardSpriteRenderer = GetComponent <SpriteRenderer>( );
        _cardDataLoader     = GameObject.Find("CardDataLoader").GetComponent <CardDataLoader>( );
        Load( );        //カードデータの読み込み
        _actionCount = 0;

        _cardDetailsImage = Resources.Load <GameObject>("Prefab/Dummy/CardDetailsImage");
        _canvas           = GameObject.Find("Canvas");

        _scaleX = transform.localScale.x;
        _scaleY = transform.localScale.y;
    }
Example #2
0
    static void Init()
    {
        CardEditor ce = (CardEditor)EditorWindow.GetWindow(typeof(CardEditor));

        ce.Show();

        cardData = CardDataLoader.LoadData();
        keys     = new List <string>();
        foreach (KeyValuePair <string, CardDataLoader.CardData> kvp in cardData)
        {
            keys.Add(kvp.Key);
        }
    }
Example #3
0
    void Awake()
    {
        Singelton = this;

        cards = LoadData();
    }