//=================================================================== //=================================================================== // Use this for initialization void Start( ) { _cardSpriteRenderer = GetComponent <SpriteRenderer>( ); _cardDataLoader = GameObject.Find("CardDataLoader").GetComponent <CardDataLoader>( ); Load( ); //カードデータの読み込み _actionCount = 0; _cardDetailsImage = Resources.Load <GameObject>("Prefab/Dummy/CardDetailsImage"); _canvas = GameObject.Find("Canvas"); _scaleX = transform.localScale.x; _scaleY = transform.localScale.y; }
static void Init() { CardEditor ce = (CardEditor)EditorWindow.GetWindow(typeof(CardEditor)); ce.Show(); cardData = CardDataLoader.LoadData(); keys = new List <string>(); foreach (KeyValuePair <string, CardDataLoader.CardData> kvp in cardData) { keys.Add(kvp.Key); } }
void Awake() { Singelton = this; cards = LoadData(); }