Example #1
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);

			CardCollection cards = new CardCollection();
			for (int i = 0; i < 10; i++)
			{
				cards.Add(new AbandonedMine());
				cards.Add(new RuinedLibrary());
				cards.Add(new RuinedMarket());
				cards.Add(new RuinedVillage());
				cards.Add(new Survivors());
			}

			Utilities.Shuffler.Shuffle<Card>(cards);

			supply.AddTo(cards.Take(10 * (game.Players.Count - 1)));
		}