public void FourSevensAndTwo() { // ARRANGE var fourAces = FourAcesAndANine().Cards.Where( c => Rank.ACE == c.Rank); var fourSevens = fourAces.Select( c => new Card(Rank.SEVEN, c.Suit)).ToArray(); var game = new Game( fourSevens[0], fourSevens[1], fourSevens[2], fourSevens[3], CardBuilder.Two().Clubs()); // ACT var result = new FourOfAKind().Evaluate(game); // ASSERT Assert.IsTrue(result.Success()); CollectionAssert.AreEquivalent(fourSevens.ToList(), result.UsedCards.ToList()); }
public void FourOfAKind() { // ARRANGE var game = new Game( CardBuilder.Two().Hearths(), CardBuilder.Two().Clubs(), CardBuilder.Seven().Hearths(), CardBuilder.Two().Diamonds(), CardBuilder.Two().Spades()); // ACT new GameEvaluator().Evaluate(game); // ASSERT Assert.AreEqual(GameCategory.FOUR_OF_A_KIND, game.Category); }
public void WrapAround() { // ARRANGE var game = new Game( CardBuilder.King().Hearths(), CardBuilder.Ace().Hearths(), CardBuilder.Two().Hearths(), CardBuilder.Three().Hearths(), CardBuilder.Four().Hearths()); // ACT var result = new StraightFlush().Evaluate(game); // ASSERT Assert.IsFalse(result.Success()); }