public void Attack() { if (eventActionisAttack) { if (playerHitEvent) { player.Attack(cardEvent); } if (eventHitPlayer) { cardEvent.Attack(player); } else { Debug.Log("Inimigo errou"); } } else { if (playerHitEvent && !eventDefendPlayer) { player.Attack(cardEvent); } else { Debug.Log("Errou!!!"); } } if (cardEvent.defense <= 0) { WaitNewEvent(); } }
public void Attack() { player.Attack(cardEvent); if (cardEvent.defense <= 0) { WaitNewEvent(); } else { cardEvent.Attack(player); } }