/// <summary> /// Drag the object along the plane. /// </summary> void OnDrag(Vector2 delta) { if (pageView && NGUITools.GetActive(this)) { pageView.drag(delta); } }
static public int drag(IntPtr l) { try { CardAnimation self = (CardAnimation)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.drag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }