Example #1
0
        public async Task <string> CreateGameAsync([FromBody] CreateGameOptions options, [FromServices] StateClient state)
        {
            // TODO: Verify user owns the deck.

            string id = Guid.NewGuid().ToString();

            var deck = DeckActorProxy.CreateProxy(options.DeckId);

            var deckDetails = await deck.GetDetailsAsync();

            var cards = await Task.WhenAll(
                deckDetails.Cards.Select(
                    async deckCard =>
            {
                var card = CardActorProxy.CreateProxy(deckCard.CardId);

                var cardDetails = await card.GetDetailsAsync();

                return(new GameCard
                {
                    CardId = deckCard.CardId,
                    Value = cardDetails.Value
                });
            }));

            var game = GameActorProxy.CreateProxy(id);

            await game.SetDetailsAsync(
                new GameDetails
            {
                Players =
                    new[]
                {
                    new GamePlayer
                    {
                        Cards  = cards,
                        UserId = options.UserId
                    },
                    CreateComputerPlayer(cards.Length)
                }
            });

            var games = await state.GetStateAsync <HashSet <string> >("games");

            games ??= new HashSet <string>();

            games.Add(id);

            await state.SaveStateAsync("games", games);

            var user = UserActorProxy.CreateProxy(options.UserId);

            await user.AddGameAsync(id);

            return(id);
        }
Example #2
0
        public async Task SetCardAsync(string id, [FromBody] CardDetails details, [FromServices] StateClient state)
        {
            var proxy = CardActorProxy.CreateProxy(id);

            await proxy.SetDetailsAsync(details);

            var cards = await state.GetStateAsync <HashSet <string> >("cards");

            cards ??= new HashSet <string>();

            cards.Add(id);

            await state.SaveStateAsync("cards", cards);
        }