/// <summary> /// 更改城市信息 /// </summary> /// <param name="New_City">新的城市实体</param> /// <returns></returns> public bool UpdateCity(Car_City TempCity) { Car_City OldCity = DB_City.Select(P => P.City_ID == TempCity.City_ID).Single(); Car_City NewCity = OldCity; NewCity.City_Name = TempCity.City_Name; return(DB_City.Update(OldCity, NewCity)); }
/// <summary> /// 新增城市信息 /// </summary> /// <param name="City">要增加的城市实体</param> /// <returns></returns> public bool AddCity(Car_City City) { if (DB_City.Select(P => P.City_Name == City.City_Name && P.City_Province == City.City_Province).Count() == 0) { return(DB_City.Insert(City)); } else { return(false); } }
/// <summary> /// 删除城市信息 /// </summary> /// <param name="City">要删除的城市实体</param> /// <returns></returns> public bool DeleteCity(int CityID) { Car_City Cit = DB_City.Select(P => P.City_ID == CityID).Single(); return(DB_City.Delete(Cit)); }