void MyAwake() { spawnedCar = new CarManager.Car[4]; spawnedBonus = new CarManager.Car[4]; for (int i = 0; i < 4; i++) { spawnedCar[i] = new CarManager.Car(); spawnedCar[i].velocity.z = -speed; } for (int i = 0; i < 4; i++) { spawnedBonus[i] = new CarManager.Car(); } manager = gameObject.GetComponent <CarManager>(); gameOver = false; canSpawn = true; DataLoader dl = new DataLoader(); dl.LoadData(); spawnSeq = dl.spSeq; forestSeq = dl.forestSeq; spawnStartEntities(); }
public void Drive_Car_Invalid() { string make = "Kiro"; string model = "BWM"; double fuelConsumption = 30; double fuelCapacity = 40; var car = new CarManager.Car(make, model, fuelConsumption, fuelCapacity); Assert.Throws <InvalidOperationException>(() => car.Drive(50)); }
public void Try_Reful_Car_Invalid(double amount) { string make = "Kiro"; string model = "BWM"; double fuelConsumption = 30; double fuelCapacity = 40; var car = new CarManager.Car(make, model, fuelConsumption, fuelCapacity); Assert.Throws <ArgumentException>(() => car.Refuel(amount)); }
public void Success_Refuel_Car() { string make = "Kiro"; string model = "BWM"; double fuelConsumption = 30; double fuelCapacity = 40; var car = new CarManager.Car(make, model, fuelConsumption, fuelCapacity); car.Refuel(30); Assert.AreEqual(car.FuelAmount, 30); }
public void Success_Create_Car() { string make = "Kiro"; string model = "BWM"; double fuelConsumption = 30; double fuelCapacity = 40; var car = new CarManager.Car(make, model, fuelConsumption, fuelCapacity); Assert.AreEqual(car.Make, "Kiro"); Assert.AreEqual(car.Model, "BWM"); Assert.AreEqual(car.FuelConsumption, 30); Assert.AreEqual(car.FuelCapacity, 40); }
public void Setup() { car = new CarManager.Car(MAKE, MODEL, F_CONSUMPTION, F_CAPACITY); }
public void Setup() { car = new CarManager.Car("VW", "Golf", 8.0, 200.0); }